Im sorry i havent been updating or anything. Been very busy with other stuff and now finally have time to work on the model i have been wanting to do for a few years yet i still get stuck with limitations of knowledge.
I deleted the model, ended up messing it up and somehow it saved so i deleted that and will be starting over.
Im actually curious if anyone has or can make a video of them modeling mainly from the start since thats where i have the hardest time. Not really a tutorial but just turn on a recording program and do what you do, i just want to try and i guess copy would be the best term but follow the steps since i learn best visually.
My main goal is to become detailed in my models like the needle to gauges and the screws with washers in the engine bay etc etc. I know to start easy and work the way up but i cant even make a fricking rim which as you read this your laughing probably at me for my fail but to me i feel like a complete moron because i am unable to follow tutorials correctly without screwing them up.
So yeah, if someone can do the video that would be super helpful and i hope to not be such a pain to help out. Thank you for those who support me and have helped me out so far.
Thank you.
PS: P2sta any chance I could get a link to more of his videos. I think he does a great job with them and is pretty easy to follow. Thank you.
Last edited by tauntdevil; 07-01-2011 at 10:27 AM.
I fail so much they say i rule the failzone. I love cookies.
alot of us here, started doing 3d when tutorials weren available on the internet yet.
Trial and error, hearing things like you gotta make a car out of a plane sounded silly.
Worked with splines\boxes just to fail.
Best advice you can have is,
you think a video will help you, but it wotnt. It will teach you what you already know.
All you need to know is how to make blueprints, import them in 3dsmax, click on plane, editable poly and drag drag drag,
collapse points ( vertexs ) and applying symmetry \ meshsmooth. Thats all you need to know, the rest is practice.
Dont look for vidoes, because they arent using anything your not. What you need to look at is, wireframe from others,
notice the simularities, like parrallell clean lines, always even, never to much just in one part, its all even.
That all comes with practice and not videos,
you are using all the tools were all using, stop looking for a magic button that does a car for you because its not there.
alot of us here, started doing 3d when tutorials weren available on the internet yet.
Trial and error, hearing things like you gotta make a car out of a plane sounded silly.
Worked with splines\boxes just to fail.
Best advice you can have is,
you think a video will help you, but it wotnt. It will teach you what you already know.
All you need to know is how to make blueprints, import them in 3dsmax, click on plane, editable poly and drag drag drag,
collapse points ( vertexs ) and applying symmetry \ meshsmooth. Thats all you need to know, the rest is practice.
Dont look for vidoes, because they arent using anything your not. What you need to look at is, wireframe from others,
notice the simularities, like parrallell clean lines, always even, never to much just in one part, its all even.
That all comes with practice and not videos,
you are using all the tools were all using, stop looking for a magic button that does a car for you because its not there.