header
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 31 to 45 of 62

Thread: 61 Imapala SS

Share this Thread!
  1. #31
    CG Cars Member
    adozv's Avatar
    Maxon Cinema 4D Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2007
    Location: Zvolen, Slovakia
    Posts: 603
    Images: 6
    nice and clean, cant wait to see some render keep it up
    http://andrejstefancik.blogspot.com


  2. #32
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: London
    Posts: 3,833
    Images: 1
    yeah man keep it comin!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

    Tumblr


  3. #33
    Moderator
    P2sta's Avatar
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,346
    Images: 3
    damn, that baby looks sexy one the rims doesn't work for me :/
    ~P2STA~
    contacts:
    ICQ - 347506340
    MSN -
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  4. #34
    CG Cars Member
    mynameisoscarjo's Avatar
    Blender Rhinoceros
    Status : Offline
    Join Date: May 2010
    Location: Skåne, Sweden
    Posts: 534
    He said the were only temp
    //Oscar


  5. #35
    CG Cars Junior Member
    RLS's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2009
    Location: US
    Posts: 30
    Images: 7
    Quote Originally Posted by adozv View Post
    nice and clean, cant wait to see some render keep it up
    I actually cant wait to get some paint on this one


    Quote Originally Posted by P2sta View Post
    damn, that baby looks sexy one the rims doesn't work for me :/
    Going to do a 16" Torque Thrust style rim for this


  6. #36
    CG Cars Junior Member
    RLS's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2009
    Location: US
    Posts: 30
    Images: 7
    Started the rims, just duplicated around to check full shape, nothings connected or completely cut out yet
    Attached Images


  7. #37
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Nov 2007
    Location: London
    Posts: 3,833
    Images: 1
    Yeah man thats what I'm talking about!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

    Tumblr


  8. #38
    CG Cars Junior Member
    RLS's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2009
    Location: US
    Posts: 30
    Images: 7
    Rims pretty much done
    Attached Images


  9. #39
    CG Cars Member
    adozv's Avatar
    Maxon Cinema 4D Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2007
    Location: Zvolen, Slovakia
    Posts: 603
    Images: 6
    Nice job, man. I want to see them with the car
    http://andrejstefancik.blogspot.com


  10. #40
    CG Cars Junior Member
    RLS's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2009
    Location: US
    Posts: 30
    Images: 7
    I cant wait either lol, probably gonna have to proxy the rims/tires/brakes and probably wont see em till i get ready to render, guesstimating a set will be around 1.5 million polys for the tires/rims/brakes


  11. #41
    CG Cars Junior Member
    RLS's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2009
    Location: US
    Posts: 30
    Images: 7
    Quote Originally Posted by adozv View Post
    Nice job, man. I want to see them with the car
    Well its not with the car but...

    And slight update, heres my first test renders, should probably start seeing what this looks like with some occlusion, anyways Hoosier H20 Performance tire with the Hoosier DOT Track Sidewall (yeah its not product correct but I like it)
    Attached Images


  12. #42
    CG Cars Junior Member
    noto's Avatar
    Status : Online
    Join Date: Nov 2009
    Location: Greece
    Posts: 16
    Nice model dude.
    The tire looks nice and clean. any chance of more detail to the sidewall?
    keep up!


  13. #43
    CG Cars Member
    mynameisoscarjo's Avatar
    Blender Rhinoceros
    Status : Offline
    Join Date: May 2010
    Location: Skåne, Sweden
    Posts: 534
    Thats the same tires that I modeled for my AM. Looks good.
    //Oscar


  14. #44
    CG Cars Junior Member
    RLS's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: May 2009
    Location: US
    Posts: 30
    Images: 7
    Quote Originally Posted by noto View Post
    Nice model dude.
    The tire looks nice and clean. any chance of more detail to the sidewall?
    keep up!
    I will probably go back and finish out some smaller details later, right now I'm rushing to get this modeled/rendered and comped by Tuesday so I'm starting to skimp on small details to meet the deadline


  15. #45
    CG Cars Junior Member
    noto's Avatar
    Status : Online
    Join Date: Nov 2009
    Location: Greece
    Posts: 16
    Oh. i see... deadline is a deadline.
    looking foward these rendered and comped then!


+ Reply to Thread
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top