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  1. #76
    CG Cars Member
    DarkHorse's Avatar
    Autodesk Maya Mental Ray
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    This is coming extremely well, quite impressive work...some things
    I like from the rear shot render is the falloff reflection of the window/s, texturing,
    and overall modeling skills.
    Some things that could be tweaked is the wheel alignment (is looks
    like I I instead of / \; the lighting is slightly washing out the final render, so
    keep working with that spectrum. The interior shot is nice as well, but again, just
    the small things are elements that need fixing.

    Killer work...keep at it, man


  2. #77
    CG Cars Junior Member
    nas's Avatar
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    Thanks DarkHorse!

    The wheels do have a 2 degree toe-in. It's really sensitive, if i make it 3 degrees it looks like a cheap suspension drop, so thats where i left them.

    Here's a new render of the interior - things that changed where overall innacurracies in the modeling, shader and lighting tweaks...
    Attached Images


  3. #78
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    nas's Avatar
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    Another update, added more rimlight to give the lighting a sense of direction, also fixed the DOF sharpness bug...
    Attached Images
    Last edited by nas; 05-02-2011 at 11:06 PM.


  4. #79
    CG Cars Member
    Levente's Avatar
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    i like the background. materials could use some more work
    http://www.levente3d.hu ::

    ::BMW M3 CSL ::

    ::AUDI S5::


  5. #80
    CG Cars Junior Member
    mynameisoscarjo's Avatar
    Blender Rhinoceros
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    Levente, which ones? I can't see any :P
    //Oscar


  6. #81
    CG Cars Junior Member
    nas's Avatar
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    I'm going to fiddle a bit tonight with the lighting and try something...


  7. #82
    CG Cars Junior Member
    STart's Avatar
    Blender Blender Rendering Engine
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    lots of details :| ...imprest


  8. #83
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    LuisNieves's Avatar
    Autodesk Maya Mental Ray
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    Maybe the materials are not what it needs to be fixed but the light under the steering wheel. It is blowing up the specularity of all your shaders. Maybe an extra AO pass will make the trick. o just light link the floor and seats where you need that extra illumination. The incandescence in the foam-like material of the steering is way too much. You also need set the values of your ramp closer to Black, I'm just guessing on that one. I liked better the images before this last post, details near the camera like the stitches are missing now under your blur lens effect.
    Beautiful work indeed.
    Last edited by LuisNieves; 05-03-2011 at 11:28 PM.


  9. #84
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    ^^^ what he said
    BLOG
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  10. #85
    CG Cars Junior Member
    nas's Avatar
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    Thanks for the feedback! I've fixed a few things including what Luis said, looks better so far so 'ill post when its done...

    Thanks for the FRONTPAGE, only saw it yesterday!!


  11. #86
    CG Cars Member
    DarkHorse's Avatar
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    Indeed, the lighting underneath is over-toned; the
    camera view is great though.


  12. #87
    CG Cars Junior Member
    sellhang121's Avatar
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    soooooooo good


  13. #88
    CG Cars Junior Member
    nas's Avatar
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    Here's a new render, balanced the lighting and made many material and modeling changes...
    Attached Images


  14. #89
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    DaveCox's Avatar
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    Better but I still feel the area under the steering column and steering wheel is too illuminated compared to the rest of the interior.
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

    Tumblr


  15. #90
    CG Cars Member
    kriscabrera's Avatar
    Autodesk 3D Studio Max Autodesk Maya Chaosgroup V-Ray
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    i get what your trying to do lighting the bottom floor etc. its nice to see the detail in it. I think the suede could be a bit darker, that the only thing that stands out to me everything else looks great!
    CG, Artist, i like to call them GOD.


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