Ok shogunato, I am working on adding edges where needed !!
P2sta do you mean the taillight fillet or the surrounding edges? (bumper) ?
I feel like this is the best solution for the taillight, but I don't like the lower left corner, where it meets the rear bumper... just trying to figure things out... heres a newer wire with cleaner surrounding
@dmarques1177 - Hmmm this is where I come unstuck too most of the times, BUT what I've learnt is that it helps to keep an uncut mesh (no tail light hole in this case) and just hide it. Then I cut into the cloned mesh until I am satisfied with the shape and add a row of edges around the cut- out. Then I un-hide the original mesh and adjust the new cut mesh to match up with the old un-cut mesh.
Use alt+x to make your original mesh see-through and turn on 'see end result' in your new mesh as you move the vertices. Other than that, all I can think of collapsing your base mesh after smoothing x1 is applied and then doing the detail cuts.
as SvdM said, you should make the bumper looks smooth and then cut all of the stuff in it...now you have light hole, that's somehow working but in near future, you will need to separate the bumper from the fender and you will have troubles with it because you already have the taillight cut and extruded/chamfered
OK I am deleting everything around the taillight, and will work on the mesh around the hole for now,
For reference: Green lines are where the bumper separates from the fender. Blue lines are sharp curves.
So in theory that is where I would need heavy loops.
From what I am hearing here:
@davecox - there are some troubled areas - will address them
@SvdM - ok cool glad to know im not the only one ! Using a reference mesh - will keep that in mind (do you use maya? the hotkey didn't work but I know how to xray the mesh from the drop menu). As for collapsing the smoothed mesh I am not sure what that means. But either way I am reworking the flow around the taillight hole area.
@P2sta - is it really working? That is what I did for the headlight area, but the taillight is a bit different. I'm not sure when to split these panels by the way, like I pointed out in my reference it seems the loops are going where I need them to go but definitely not looking pretty.
Back to Maya now for the next hours - I simplified the mesh around the taillight, deleted the extrusions and am looking to just focus on the mesh flow now. I will post my progress today.
as I said before man...I think you should make the panel without the hole, make it smooth and then cut it
OH
I think I misunderstood you.... by smooth you mean applying "turbosmooth" ?
So I should have separated the panels for that then?
I guess it would be easier to cut with double the divisions
Edit: The car when smoothed gets very dense and areas like the wheel wells are now extremelly sharp and not looking as good as before, I tried deleting a few loops before smoothing but now I have to fix a lot more vertices.
Last edited by dmarques1177; 03-30-2011 at 04:14 PM.