no need to apology, its your work I do it this way too, but I know it's bad idea...because once you get into rendering, you are always try to render your progress and it slows you a lot
The shell material appears to be alright, but the scene is killing
your progress. I'm not sure if you intend to keep the backplate, or just
using it as a guide, but you'll need to increase the scaling of the vehicle
and fix the waviness of the background. Lighting and other things too
needed tweaking as well.
But the geometry is looking much better!
CPU 2009 Gateway XPS
Graphics Card ATI Radeon Monitor Setup Gateway 22" monitor OS Windows Vista x64 bit
The model itself looks 'ok', but the render is pretty weak imo, doesn't do the model any justice. Scale is totally off, too much lens flare (and a cheap photoshop one), shaders need alot more work, your AA settings are pretty weak, overall color needs more desaturation compared to the backplate, your lightning system needs to be revised, and the camera angle is not interesting at all. If you haven't finished the model yet, do it, only after that start working on other stuff render-related.
Thx, why the quotation marks around "ok"? You mean it isn't? Show me how the scale is off, cus I think it looks OK. Lens flare was maybe a stupid move, I just wanted to test it. AA settings are weak because it's only a test render, orange would look dull with less saturation (I might add more saturation to the BP instead), lightning is not done, working on it, and the camera angle is a matter of taste. It's a nice angle IMO.
I strongly suggest you to finish your model first, everything including rims, and interior (detailed or little, at least there's something inside) then you can have render tests.
It would be a waste of time if you just mainly focus on car-paint as of now, then whenever its satisfiable. You'd be ready to model rims, then you ll have to go back through same progress all over again. Tedious and time wasting. Why not just complete them all... then do test render with simple reflective material test, using light source or black/white environment ibl w/o background to spot if there's lumps, bumps, bubbles or whatever it calls on your model. If its all good then go for carpaint, chrome, alloy, and etc tests. Then, lastly do scene with background....
Again, I am only suggesting better workflow for you, better constructive crits from other too... But if you very much like your workflow, stick with it and disregard what I suggest.
Now about your model... there's wavy on your windshield... , the color paint doesn't suit with AM.. try silver like the one you had at first. The projector lens rims (frame) chrome is too dull, I don't know about two small inside hood scoop... they seem don't have vents. The carved part of hood before scoop is too high... The mirror is too small. the grill mesh ( not the honeycomb) isn't correct, and now the honeycomb, I am not even sure why you added honeycomb mesh inside the upper part of grill.
try fix that around a little then you re good to go.
Thanks a lot EquiNOX. I will work more on the model, but actually my workflow isn't as tedious as you might think. In the viewport, I have the car itself in one layer, lights in another and the backplate and HDRI in a third. This means I can work on the model and quickly do a test render of it, and then continue my modeling. I kinda suck at rendering, so I wanted to make sure I could do a fairly good render, and I do not see the problem with setting up a few scenes while modeling on the car.
I see the windshield issue now, I'll try a silver paint too, although I like orange ( maybe there is too much metallic) all your other spotted issues are right man, you have a good eye Bout the honeycomb grille, I thought this was honeycomb http://www.planestrainsautomobiles.c...2403-a-ast.jpg but now I see it's not. I'll redo it.
Thanks again for taking your time to make my work better!
The link you posed is the Vantage GT4 Based not the V12. Are you trying to hybrid them together? About tedious part.. I didn't mean tedious progress by getting scene together... I was referring as going back and forth like: Full scene render test --> Partial modeling --> Full scene render test --> partial modeling and etc... But again, if you feel that's part of work flow then so be it. Everyone has their own work flow tho.
The paint, probably yes too metallic, but it doesn't suit well in dark "parking garage" scene. you know.
Well it would be different if I worked in a time limit. I'm not trying to works as effective as possible. I do render the individual parts too without the full scene, but sometimes I like to see how it looks all together. I won't post these renders anymore until the car is done.