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  1. #1
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    Cheltonjr's Avatar
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    Ford Mustang Shelby GT500 Super Snake

    Hey guys !

    This is my new project. I'm going to model the 2010 Shelby GT500 Super Snake.
    Hoping to get critiques and comments to about the model.

    So, Here's the hood, without the vents (will make them later.)
    C&C

    Cheers.
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    http://cheltonjr.daportfolio.com


  2. #2
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    Looks like you have some pinching at the sides of the scoop.
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  3. #3
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    Thanks for pointing out.
    I'll take a look at it
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  4. #4
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    that area around the scoop is way to low poly to pull off that shape. Add some loops in front of the intake, and have maybe one loop going all the way around the scoop. And right now it looks like the whole thing is paper-thin. So donīt forget to extrude the edges of the intake inwards to make it look as if the metal has actual thickness.

    Cheers


  5. #5
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    Quote Originally Posted by TwoOneOne View Post
    that area around the scoop is way to low poly to pull off that shape. Add some loops in front of the intake, and have maybe one loop going all the way around the scoop. And right now it looks like the whole thing is paper-thin. So donīt forget to extrude the edges of the intake inwards to make it look as if the metal has actual thickness.

    Cheers
    Added the loops and extruded the edges. It looks better now
    Thanks !


    So, more updates. Modeled the front bumper.
    But I think that the wires of area near the fender aren't looking good and I can't find a way to get it right . Any help will be appreciated. Maybe I'll remodel that area if needed.

    C&C

    EDIT: Edited the area near the fender and now it is way better !
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    Last edited by Cheltonjr; 04-17-2011 at 03:43 PM.
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  6. #6
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    Update

    So... Edited the mesh and started modeling the door.

    C&C are welcome
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    http://cheltonjr.daportfolio.com


  7. #7
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    Update

    The roof is done.
    Strating the rear now.

    C&C welcome & needed
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    http://cheltonjr.daportfolio.com


  8. #8
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    Update - Basic Shape Complete

    I've made some progress on the. Modeled the rear now.

    So... the basic shape of the car is done I think. Any bumps, inaccuracies, things to improve, etc. ?
    Will start with the details and other parts of the car now if it is all good.

    C&C
    Cheers.
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    http://cheltonjr.daportfolio.com


  9. #9
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    I would concentrate on cleaning up your mesh before you go too far down the line.
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  10. #10
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    So... as you DaveCox suggested, I cleaned the mesh (On the front bumper and rear/rear fender) before moving. Anywhere else I should check too ?

    Cheers.
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  11. #11
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    the edge on the rear wheel arch looks odd


  12. #12
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    Quote Originally Posted by 3davt View Post
    the edge on the rear wheel arch looks odd
    ohh.. the lower part is separated from the upper part.. So I deleted some edges on the lower part, and it is all ok !
    http://cheltonjr.daportfolio.com


  13. #13
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    Moving On

    Modeled the windows and started to model the headlights.
    ....It is being really hard to do thay part behind the turn signal light (attached pic of the real car), any tips ? :S

    C&C
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    http://cheltonjr.daportfolio.com


  14. #14
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    Quote Originally Posted by Cheltonjr View Post
    ohh.. the lower part is separated from the upper part.. So I deleted some edges on the lower part, and it is all ok !
    no not that part its to the left from tail light in the smoothed version that edge is not very even and this will effect reflections really bad


  15. #15
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    Ohh.. my bad . But... The real one looks like that I think. See attached pic
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