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  1. #16
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    lima's Avatar
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    Thanks for the references. I'll redo the render.


  2. #17
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    it could be just your lens on your camera, because yea i agree car seems big
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  3. #18
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    lima's Avatar
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    In next week I will make another render using the advices that i recieved here. When I was setting the car in backplate the lens that i chosen made my reference grid full fit the parking spot's perspective. So, I believe that the distance value that I used is the responsable for causing this size impression. Thanks.


  4. #19
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    The materials aren't working very well, everything looks a bit flat and not as photorealistic as they could do. I guess you are using mental ray?


  5. #20
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    No i used Keyshot. I think that the render is photorealistc cause I've been recieved good comments here and in my blog and other sites. But I'm studing mental ray right now. What do you think that i can do in mental ray to achieve more photorealism? Thanks.


  6. #21
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    It's nearly there man just needs a bit of tweaking. I'm not familiar with keyshot, but if you use mental ray and use the Arch and Design materials along with a daylight system you will get a more photorealistic shot.

    The new mental ray paint material in Max 2012 works really well and maybe use a separate reflection render pass to brig out some of the paint reflections a bit.

    Try adding an AO pass too as this will give you more depth especially in the darker areas of the car.


  7. #22
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    I'm learning mental ray in maya and using car paint pheng material to do the gallardo's body. Where do you apply the arc and design and how you construct a day light system? I'm try using an volume light with low intensity to get the midle tones and direcionals lights to get highlights and cast shadows. thanks.


  8. #23
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    In Maya Arch & design is called mia_material, the daylights system in maya is in the render settings physical sun and sky lighting system. thou still trying to find out how to use photometric lights in maya, in 3dsmax its easier.
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  9. #24
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    model is good, but its to clean and the car seams too big.

    *edit*

    ah...you got this critique already
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  10. #25
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    Hi beacon1. Thanks for the tips. I will try this as soon as possible.


  11. #26
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    hi lima, first of all, thanks for using my HDRI!

    i can tell you that my volvo V70 has a length of 4.8 metres (its the grey one parked near the trees in the 360 hdr). it fits just inside the markings of the parking, so the long side of the parking spot will be about 5 - 5.5 metres long...

    keep it up!
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  12. #27
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    new scale

    Hi Madmike80. You're welcome. As I said: Your images are great. They help me a lot.

    Everybody, I'm posting here just a print screen with a try of fit the scale of the Gallardo in the parking spot. Thanks for all the comments and, please, keep telling me if I'm in the right or the wrong way.
    Attached Images


  13. #28
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    scale is better, but render still looks dull


  14. #29
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    You said you are using Keyshot to produce your image. I had a look at Keyshot over the weekend and it's limited on what you can do. I would suggest replicating what you have done in Keyshot in Max or Maya using mental ray or Vray and compare the two. It may take a while to learn but the end result will be worth it!


  15. #30
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    Looks much better, the perspective looks more correct.
    //Oscar


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