few up with the new rear light and the base mesh of the interior(really base, i don't know if is the case to continue with the develope of this parts...)
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hi there. Its some nice work but i suggest you slow down a bit and check some things more careful.
i dont know if you got many ref photos, its worth to take a look here. there are some high res.
http://www.bmwblog.com/2008/02/07/ch...man-racing-m3/
some more angles.
http://files.conceptcarz.com/img/BMW...V_08_NY-03.jpg
http://www.bimmerpost.com/forums/att...9&d=1202339560
http://www.bimmerpost.com/forums/att...7&d=1202339560
http://www.bimmerpost.com/forums/att...1&d=1202338994
http://www.bimmerpost.com/forums/att...0&d=1202338994
I made some suggestions also. and if you could post some more close ups wires where you cant get it right, or you have issues i could try to help a little with topology.
excuse my english.
I believe its going well. it just needs time and patience. take your time.
body need tweaking. mesh has weird flow in many areas.
Try to make your lines (edges) more organized. they show the real lines of the car.
tweak the between edges distance because in many places they lose their flow.
when it comes to a hard rounded place its better to give an amount of chamfer and some supporting edges close to the chamfering that shows the exact the curve. and not just a small amount of chamfering and the next edges so far (example the front bumper around the headlight). a similar example of what i mean in last attachment.
check also this again: http://www.m3post.com/forums/showthread.php?t=112448
go through the pages. its ref. many are same from the previous posted and some more angles. Also some have more clean shapes to understand better some areas.
spotted areas from your renders that i believe the polyflow causes trouble. not all the indicated. some are about the gaps, some need tweaking and so..
post more more wires and angles to check them
not to sound the bad guy but mesh its moslty clean.
justs needs better flow and some improvement.
bumpers are extra work. i m waiting for close ups for these to help ( and many angles ).
I recommend that you read through a former thread of
this particular model in the "advanced" section. The artist's
name is, _deus_; the post should be on page 3 of the archive listing.
Read and look through the thread. It should give you a much clearer understanding
and helpful tips on how to get this done properly.
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thanks for the help noto, i start to correct every problem that you highlighted, there are 6 wire, 3 smoothed and 3 in low poly.
Otherwise i started to sketch the final render scene, but these are only 3 sketch.
@darkhorse, i saw his thread but i can't understand what is the connection between my car and that mr2, the mr2 is flatten than the bmw.
Sorry for my english...
CPU Phenom x4 955 Memory 6GB Patriot G-Series
Graphics Card GTX275 Monitor Setup Samsung led bx2335 1080p OS Windows 7 64
nice model man, you have to fix some things... but looks ok, i don't know if you noticed something wrong on the side windows... i didn't follow it maybe i'm a bit late . Nice sketches too
after a lot of problems i started the shading of the car, next step is adding a little bit of dirt of car.
This black is inspired by the bmw m3 black frozen edition
http://www.autoblog.it/galleria/big/...lack-edition/4
CPU Phenom x4 955 Memory 6GB Patriot G-Series
Graphics Card GTX275 Monitor Setup Samsung led bx2335 1080p OS Windows 7 64
This model is pretty impressive. However, I would focus less on rendering and a little more on fixing the body. According to Noto's corrections you still have to tweak the rear wheel arch. Some of the body lines that flow all through the side of the car kinda disappear when they hit that arch. I would recommend, just like darkhorse recommended, to look at Deus' take on the gtr and study his wires. Again I think this model is pretty good, but with the right tweaks it can be even better! Keep it up, bro!