header
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 31 to 45 of 58
Share this Thread!
  1. #31
    Moderator
    P2sta's Avatar
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,346
    Images: 3
    well dave this one is from cg-cars attachments there are two ways to show it up in a post
    ~P2STA~
    contacts:
    ICQ - 347506340
    MSN -
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  2. #32
    CG Cars Junior Member
    beatone's Avatar
    Autodesk Studio Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2008
    Location: Sweden
    Posts: 31
    Quote Originally Posted by DaveCox View Post
    ay dude - use the attachment system.

    Nice work man.
    I just press 'insert image', then click it and pick 'thumbnail'. what could I do diffrent?


  3. #33
    CG Cars Junior Member
    beacon1's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jan 2010
    Posts: 184
    Images: 12
    Use the one advanced reply click "manage attachments"
    Ferrari Concept FC120 mini F
    WIP Concept X
    DeLorean Concept
    Nissan 370Z
    BMW M6


    ------------------------
    http://edfeg71.deviantart.com/


  4. #34
    CG Cars Junior Member
    beatone's Avatar
    Autodesk Studio Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2008
    Location: Sweden
    Posts: 31
    Some more progress. The front is a tricky piece, still needs some tweaking with angles and fillets.

    This attachment is better for you Dave?
    Attached Images


  5. #35
    Banned
    ravenzep's Avatar
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    It s very hard to critic or comment without a single wireframe really. Viewport hardware shading doesnt help too much. Looks like you are afraid of wireframes ....kidding.
    Anyway, you have a big bump on the front wheel arch transition to side panel, on the side of the airvent. That s what it looks like from shaded views.

    Neverthless, you are getting there. Nice job so far. Good work.
    Regards


  6. #36
    CG Cars Junior Member
    beatone's Avatar
    Autodesk Studio Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2008
    Location: Sweden
    Posts: 31
    Quote Originally Posted by ravenzep View Post
    It s very hard to critic or comment without a single wireframe really. Viewport hardware shading doesnt help too much. Looks like you are afraid of wireframes ....kidding.
    Anyway, you have a big bump on the front wheel arch transition to side panel, on the side of the airvent. That s what it looks like from shaded views.

    Neverthless, you are getting there. Nice job so far. Good work.
    Regards
    Sorry, I'll put out some wires tomorrow I don't know what you mean with bump but I assume you mean the shader looking like it's pinching in the first picture? That is just a shader issue when looking from that angle.

    EDIT: Ah now I see what you mean. must be a shader thing. Will post zebras and wires.
    Last edited by beatone; 05-05-2011 at 07:42 PM.


  7. #37
    Banned
    ravenzep's Avatar
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    Thanks man.
    Yeah, i suspected it could be, as the car looks really cool.

    Regards


  8. #38
    CG Cars Junior Member
    beatone's Avatar
    Autodesk Studio Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2008
    Location: Sweden
    Posts: 31
    Here are some wires.

    Feel free to comment or criticize me
    Attached Images


  9. #39
    CG Cars Junior Member
    beatone's Avatar
    Autodesk Studio Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2008
    Location: Sweden
    Posts: 31
    Wires of the rims, as well as a curvature radie check on the front fender. As you can see it's a little shaky but nothing too serious. At least for the purpose of this model

    Also included a comparison shot of the front fender. Not a perfect match but hopefully it will be soon
    Attached Images
    Last edited by beatone; 05-06-2011 at 08:00 AM.


  10. #40
    CG Cars Junior Member
    beatone's Avatar
    Autodesk Studio Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2008
    Location: Sweden
    Posts: 31
    This is the hardest part of the fender according to me. The wheel arch is depending on a lot of diffrent surfaces there.



    So, Ravenzep. Now you have seen most of the surfacing layout. Any thoughts of corrections? I happily recieve any tips that make me a better modeller
    Attached Images
    Last edited by beatone; 05-06-2011 at 08:06 AM.


  11. #41
    CG Cars Junior Member
    КiRО's Avatar
    Status : Offline
    Join Date: May 2006
    Posts: 356
    Images: 8
    Good work, but as Duron pointed out more accuracy would be better, there are lots of refs on the net
    http://www.netcarshow.com/bmw/2011-m3_frozen_gray/
    Attached Images
    • File Type: jpg 1.JPG (47.0 KB, 55 views)
    • File Type: jpg 2.JPG (89.4 KB, 51 views)
    >>kirographics <<
    tutorial-z.com


  12. #42
    CG Cars Junior Member
    C H A O S's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Apr 2011
    Location: Romania Bucharest
    Posts: 18
    Agree with KiRO.Some small accuracy problems but the rest of the car looks great.

    Great job so far.
    ________________________________________
    Excellence is not a skill. It is an attitude.


  13. #43
    Banned
    ravenzep's Avatar
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    Very nice surfacing mate. You sure know what you are doing with alias, i can see that.
    I have nothing to crit really regarding the surfacing. BUT, i couldnt understand that very little triangle on the side panel near the airvent. What was trimmed back there? I cant really guess how u might have modelled it, there are several possibilities.
    Congratulations for your work, you have some good piece of surfacing on that car.

    Ahhhhh..... And thank you for sharing the wires and being nice

    Regards


  14. #44
    CG Cars Junior Member
    74j4's Avatar
    Status : Offline
    Join Date: Jan 2010
    Posts: 62
    Look a little further back aft the vent and you will see what surface it was likely trimmed from.

    @beatone: What is the purpose of the picture circling the trimmed surface in post #40? Did you want to surface that without the small trimmed surface or something?


  15. #45
    Banned
    ravenzep's Avatar
    Autodesk Studio Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Jun 2008
    Location: Portugal
    Posts: 329
    which?


+ Reply to Thread
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top