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  1. #76
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    ravenzep's Avatar
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    Lololololololol


  2. #77
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    Quote Originally Posted by yasick View Post
    your opinion on the fender sux, your opinion on the fender is what made me do it for 3 hours straight only to fail -.-
    Ouch...

    I kinda liked your earlier polyflow better, but who am I to tell D:
    //Oscar


  3. #78
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    yasick's Avatar
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    mynameisoscarjo. why?

    tiny little update. liked this screenshot.

    yes the roof is wrong but what can you do ?
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    worx.


  4. #79
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    mynameisoscarjo's Avatar
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    Nevermind, just go go go! It's gonna be great nevertheless.
    //Oscar


  5. #80
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    КiRО's Avatar
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    To me the new polyflow is much more natural especially the bonnet, and I am not and expert but this looks like the best you can get out of poly modeling and btw whats wrong with the roof ?
    >>kirographics <<
    tutorial-z.com


  6. #81
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    Erik_S's Avatar
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    Like i said mate, very nice work

    @Kiro: the modelling is good, but accuracy wise this roof isn't good


  7. #82
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    This is completely stunning work! I am impressed! Not to mention jealous...

    Can I ask you some questions? How is pline-modeling done? You make your spline cage, and then what? Do you drag the polygons to various vertices of the splines by using the magnetic tool? I've tried searching for tutorials on the web but none is actually explaining how it works... I can't make an accurate linear mesh by doing it that way, so that's why I'm asking.

    Thanks in advance
    Last edited by Gnasty; 07-15-2011 at 01:52 PM.


  8. #83
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    EquiNOX's Avatar
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    I m still not getting about roof? I think its looks good.
    Finished Work - Aston Martn DBS


  9. #84
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    Quote Originally Posted by Gnasty View Post
    This is completely stunning work! I am impressed! Not to mention jealous...

    Can I ask you some questions? How is pline-modeling done? You make your spline cage, and then what? Do you drag the polygons to various vertices of the splines by using the magnetic tool? I've tried searching for tutorials on the web but none is actually explaining how it works... I can't make an accurate linear mesh by doing it that way, so that's why I'm asking.

    Thanks in advance

    ok ill show you a little trick and why people use spline cages for poly modelling

    make an accurate smooth spline cage for the car, using blueprints or wateva refrence you use.
    That way you will get nice bends \ surfaces.

    Use snap, look at the little mini tutorial attached.

    and ill show you my splines of my lambo, without them id be lost o.O
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    worx.


  10. #85
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    DaveCox's Avatar
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    You are very kind for sharing this!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

    Tumblr


  11. #86
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    EquiNOX's Avatar
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    nice...what are interpolation for these splines?
    Finished Work - Aston Martn DBS


  12. #87
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    bharatkumargupta1's Avatar
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    very intersting workflow and quite a neat output, brilliant work


  13. #88
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    DarkHorse's Avatar
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    Looks promosing


  14. #89
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    PBenjamim's Avatar
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    Nice workflow, thanks for sharing!


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