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  1. #46
    CG Cars Junior Member
    yasick's Avatar
    Autodesk 3D Studio Max Rhinoceros
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    Posts: 342
    very nice modelling and very nice details.
    worx.


  2. #47
    CG Cars Junior Member
    Briex's Avatar
    Autodesk Maya Autodesk Studio Mental Ray
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    Ye nice detail! =) this will be a great project for sure!


  3. #48
    CG Cars Junior Member
    I_M's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Location: Greece
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    Hey everyone, it's been a while. Unfortunately with the exams, there has been no time left to work on this, so the progress is almost nonexistant. However I did some work the last couple of days and thought I'd share. Right clip on is almost finished, left one next.

    Oh and yes, I did it. I managed to fully model and detail a wrong piece. That triple clamp is actually aftermarket one; but this is what I get for modeling way past bed time.

    Anyway, in an attempt to clear my mind of vertices for a bit, I tried mapping the exhaust. A question, in vray, what's the simplest way to keep the white of the termignioni sticker, strong/white? Looks very dull/flushed out compared to the refs.

    I'll be including a side test render to show overall progress.

    Oh and Dangeruss, thanks for the new link, was rather helpful.
    Attached Images
    Last edited by I_M; 09-17-2011 at 01:27 PM.


  4. #49
    CG Cars Junior Member
    I_M's Avatar
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    By the way, why doesn't "Lock Zoom/Pan" seem to work for perspective view and cameras? Trying to set up the engine photos and while the same settings work for left and right views, perspective refuses to cooperate!


  5. #50
    CG Cars Junior Member
    3davt's Avatar
    Autodesk 3D Studio Max Mental Ray
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    that looks like modelling heaven


  6. #51
    CG Cars Member
    DaveCox's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    excellent!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

    Tumblr


  7. #52
    CG Cars Junior Member
    I_M's Avatar
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    Some of yesterday's work on the clutch. I actually went ahead and modeled the inside too, so as to have the option for an open clutch in the end

    Felt like bruteforcing this; I couldn't come up with a more elegant way to add unevenly spaced small circles to the big one, so I just went with many sides.Then I couldn't get rid of some triangles so I at least made sure they were on flat surfaces and away from edges. Wouldn't mind some suggestions on the wire.

    Also slapped some mats on it; mostly to separate matIDs. Think I'll keep doing this from now on and reduce the workload in the end. It'd be just finetuning the existing materials then.
    Attached Images


  8. #53
    CG Cars Member
    DaveCox's Avatar
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    LOL!!!!!

    That is brilliant!
    BLOG
    E30 ///M3 WIP
    Threaded Strap Tutorial
    Car Paint Tut
    Twin Tip Exhaust Tut

    Tumblr


  9. #54
    Moderator
    P2sta's Avatar
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
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    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,346
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    looks great man, waiting for more details!
    ~P2STA~
    contacts:
    ICQ - 347506340
    MSN -
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  10. #55
    CG Cars Junior Member
    Briex's Avatar
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    Posts: 178
    Cool! I'm still modeling the front as u know is hard to find enough images to model accurately some small pieces =/ ur is going on very well man!! =)


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