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Big Big thankx!
Is this Better?
I still don't know how to do the mesh on the red circle...
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For the red circle just remove some of the edges because they are too many and too close to each other and don't serve a certain purpose except for causing bumps. And for the new problem don't be so lazy figure it out yourself we won't guide you trough the whole modeling process, unless we are the modelers, it is a simple solution if you have add something if you have remove something, if you have remodel the whole back fender, that is what makes this a creative process, think a little and I am sure you'll figure it out and remember avoid triangles
Best wishes
btw the bonnet and front bumper look much better already
>> kirographics <<
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And for the new problem don't be so lazy figure it out yourself
Don't worry, I'm like that! I always was!
That's just that was the first question I made here, lol
Thankx a lot!
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Looks better, try this
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Big Thankx!
Almost Finished the Wheel...
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Brand new Slyde Designs!! Clicky -> Slyde Designs
"To the people I forgot, you weren't on my mind for some reason and you don't deserve any thanks anyway."
CPU Intel Core i7 Q720 @ 2.8 GHz
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"To the people I forgot, you weren't on my mind for some reason and you don't deserve any thanks anyway."
CPU Intel Core i7 Q720 @ 2.8 GHz
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Nice man! Check your front wheel arch though - doesn't look too round.
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Thankx!
It matches the print...
Reflexions test
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nice model man, keep it up
ive spotted some issues here and there like lower outer area of the front bumper, the surface where the intake meets the wheelarch, little bit bumpy, and the upper crease is ending not smooth enough, also agree with Dave about the shape of the wheelarch, just look at the area where the cut from bumper/fender is i like the shoulderline on the side of the car, quite smooth but not good enough, just compare your reflection tests with reference, there should be a smooth line, on your tests in can notice a wavy line = bumps. if you work with directX shaders you can eliminate these little issues with realtime reflections in the viewport
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biggest mistake you can make on this forum is make a bmw...
duron will eat you alive.
=) good luck
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i dont think so, he can just benefit from my knowledge i believe
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nice progress looks pretty accurate
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Originally Posted by
КiRО
For the red circle just remove some of the edges because they are too many and too close to each other and don't serve a certain purpose except for causing bumps. And for the new problem don't be so lazy figure it out yourself we won't guide you trough the whole modeling process, unless we are the modelers, it is a simple solution if you have add something if you have remove something,
WOW man you CAN LEARN BETTER SOME TIMES from others
Last edited by rik3098; 08-19-2011 at 08:33 AM . Reason: it wassss kinda rude
j2
----
wip(s)
Koenigsegg CCX(R)
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Still trying to get the side correct... Almost there!
Sorry for the bad quality of the render. It stills a test render!
Attached Images
Brand new Slyde Designs!! Clicky -> Slyde Designs
"To the people I forgot, you weren't on my mind for some reason and you don't deserve any thanks anyway."
CPU Intel Core i7 Q720 @ 2.8 GHz
Memory 4 Mb
HDD 1 Tb LG_External HDD
Graphics Card ATI Radeon HD 5650 1Gb DDR3
Monitor Setup Samsung SyncMaster BX2250
OS Windows 7 64bits
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