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  1. #1
    CG Cars Junior Member
    Slyde's Avatar
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    2011 BMW 3 Coupe

    Hello Everyone!

    Here my project. A 2011 Bmw 3 Coupe.

    I would like to know how can I fix the mesh on the red circle...


    Greets!!

    Slyde
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    Last edited by Slyde; 06-15-2011 at 10:00 AM.

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  2. #2
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    Looking good.


  3. #3
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    Not a bad start, however for this car and its many elements in the body, I think you need to create a higher density base mesh, there's a few good wips of BMW's on this forum, most bmw's share similar features, especially the grill and that side vent. On a side note, the part under the grill is bumpy
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  4. #4
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    The advanced section has a good host of BMW wip, with
    good wireframe references


  5. #5
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    and that side vent.
    Thankx for your replies!
    But... what side vent?
    This model don't have none... What I would like to know is how to make the bend with getting that bump...

    http://www.netcarshow.com/bmw/2011-3...llpaper_08.htm
    Last edited by Slyde; 06-16-2011 at 09:30 AM.

    Brand new Slyde Designs!! Clicky ->Slyde Designs
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  6. #6
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    Gonna need more polys - jus saying.
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  7. #7
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    That is all I can see for now, good luck !
    http://www.netcarshow.com/bmw/2011-3...llpaper_02.htm
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    >>kirographics <<
    tutorial-z.com


  8. #8
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    by side vent I mean where that m badge sits on the side,, on the fender, behind the front wheel arch.
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  9. #9
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    Slyde's Avatar
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    Oh! Ok

    @KiRO
    Thankx, going to fix that asap

    Brand new Slyde Designs!! Clicky ->Slyde Designs
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  10. #10
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    Now that I'm on holidays, I can finally keep on my project.

    Fixed some of that issues!
    Attached Images

    Brand new Slyde Designs!! Clicky ->Slyde Designs
    "To the people I forgot, you weren't on my mind for some reason and you don't deserve any thanks anyway."



  11. #11
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    your hood needs more lines.


  12. #12
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    Vertically? (Front to Rear?)

    Brand new Slyde Designs!! Clicky ->Slyde Designs
    "To the people I forgot, you weren't on my mind for some reason and you don't deserve any thanks anyway."



  13. #13
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    this,
    that will smooth out your bmw badge area
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  14. #14
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    Thats what I suggest, but w0rx bonnet works too, if not better For general modeling advice try to keep the polygons approximately the same size and as close to square as possible if you see that some loop of polygons is way bigger than a neighbour loop then make another section in the big ones, like w0rx showed
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    >>kirographics <<
    tutorial-z.com


  15. #15
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    exactly, point of modelling is do as parralell squars as possible, and as even as possible.
    but the trick to modelling really well is parrallel to every side, and even.. not to far not to close all around.
    leaving big gaps will result into bumps on more curvy surfaces.


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