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Thread: 911 Carrera GTS

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  1. #16
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    DaveCox's Avatar
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    sweet work man! Looking really clean! can we see some wires for the car please
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  2. #17
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    Do you sleep?


  3. #18
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    Bumps ! Sorry, not that clean (for example transition from rear pillar to rear/side body has a big dimple, gap of rear light with body panel is not good either, it is uneven) . See blue car shot from the back. If it was modelled so fast, it s a pretty good performance anyway.

    Regards and good luck
    Last edited by ravenzep; 06-28-2011 at 03:50 PM.


  4. #19
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    P2sta w0rx cd125 DaveCox PBenjamim ravenzep many thanks guys
    yea there was a bump on the front and the rear the place where i made sharp edge on smoothed area but honstley i was damn tired of work but any way here is the both area fixed
    PBenjamim i just got up man
    here close on the fixed area more updates today exterior are going to finish today
    Last edited by MoMaZa; 08-03-2011 at 11:54 PM.


  5. #20
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    here more updates exterior work
    next work will be the rest of interior work doors -seats
    Last edited by MoMaZa; 08-03-2011 at 11:54 PM.


  6. #21
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    Spoted a few things

    I've had some free time and spoted a few things. Can we also see some wires please?
    Attached Images


  7. #22
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    looking good, is that rendered in vray? what did u use for reflections.
    btw the front bumper is fixed. good work


  8. #23
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    You might want to recheck the dimensions of your modeling; based off
    of actual real-life photo references, it seems that there are some other
    errors. For the side skirt, it appears that you do not have an edge line across
    the center span, instead just being flat. And from the improper length of the rear
    shoulder arch of the vehicle, the front area (from fender to head light) looks a bit
    shorter than the actual size. I could be wrong, but those things are worth
    checking.
    You've got a clean mesh, but don't let it be ruined by inaccurate proportions.
    Keep at it


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