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  1. #1
    CG Cars Junior Member
    Sandorm's Avatar
    Blender Blender Rendering Engine
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    HELP! Starting up a car project

    Hey guys

    I'm new in modeling and I want to make a car, but i don't know if I should make the whole car in one large piece or if I should make the doors, bumpers, bonnet etc. in separate pieces and then finally join them together? What do you guys do and what will give me the best result??

    Thank you in advance for your help and response


  2. #2
    CG Cars Junior Member
    sw33t's Avatar
    Autodesk 3D Studio Max Mental Ray
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    Hi,

    There's a lot of tutorial video that can help you with your modeling and how to modeling a car. This is better to give the whole car shape and then, seperate by pieces when you want to make some details. That way, you can assign different textures on pieces.

    I'm new in modeling too, so expert of this forum can complete this answer.


  3. #3
    CG Cars Junior Member
    Sandorm's Avatar
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    Thank you

    I will start straight away


  4. #4
    CG Cars Member
    Qualt's Avatar
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    hi, i'm not an expert but the best technique is the one that you feel more comfortable.
    I prefer start with one piece.. and then continue, because i think that is better for the polyflow...
    here are two links that might help you
    follow them, they are subdivided in parts


    http://www.youtube.com/watch?v=RuvgrfMxtb4

    http://www.youtube.com/watch?v=mmUeTWOJLFU

    Regards, saludos
    Qualt
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  5. #5
    CG Cars Junior Member
    sw33t's Avatar
    Autodesk 3D Studio Max Mental Ray
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    I used this tutorial to learn 3DS Max and car modeling. There's only one video missing and this is the one who explained you how to do the grill mesh..... I think this is a good start: http://www.youtube.com/watch?v=2qCXl...eature=related


  6. #6
    CG Cars Junior Member
    Sandorm's Avatar
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    Thanks you for the videos
    Last edited by Sandorm; 07-10-2011 at 01:13 PM.


  7. #7
    CG Cars Junior Member
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    Here are some very detailed tutorials for beginners: http://tutorial-z.com/
    >>kirographics <<
    tutorial-z.com


  8. #8
    CG Cars Member
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    Mostly the best is the get the general shape of the whole car minus the door-cuts and things like that. If you work in Polygons, try to keep some of your edges there where you're going to cut some detail into it later. But many people use the per polygon / edge method, where you kinda build the car per polygon until they have the general shape.

    This is what I use.

    Further more, you can build a very basic mesh and then collapse it under 1x smoother and then go further adding detail.

    Where I will spoil the party for you is: You probably won't get it right the first time... or the second, or the third even. You'll likely start over many times until you get the hang of polygons and good meshflow and learn new tricks on the way.

    Good luck. We'll be watching


  9. #9
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    ravenzep's Avatar
    Autodesk Studio Autodesk Maya Mental Ray
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    Yup. Good advice. That s it ! Practice, practice, practice......


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