If you like it and wanna work in nurbs.... Try Alias or rhino. You will be a lot better with those than nurbs maya, for traditional nurbs workflow. Start with rhino first (it requires less nurbs knowledge, and is fast to work with) to get a flavour of it. I think you will like it.
Regards
helloooooo guys small update... really small but first@mcdronkz im new to nurbs, for me producing a clean surface is all i need for now with as much details as i can put into it, i kno i cant get it all in or all right at the moment cuz i havnt the skills needed but its a learning process and for me nurbs beats polygons on hard surface modeling :P so in the end its preference i guess, well back on topic, ive been playing around with the stitch tool, and using the tangency option to make a more seamless transition amongst my surface, the first pic is without tangency and the second is with tangency, lol thought the latter came out worse, i figured why so ill correct it and try harder, like beacon1 said, if i wont be able to do it all in nurbs get it into the best basemesh ull find lol. so im working on a level of uncertainty but having fun nontheless, but that doesnt me im not working for the best model i can produce evaaaaaaa
o p.s. the front is extremely sharp i will fix that also lol
Last edited by wandrinsheep; 07-18-2011 at 09:04 AM.
well ive decided to take this car to rhino, but im highly inexperienced in its ways this will be ma first car in it, could any1 point me in the direction for some decent tuts, and simple stuff like image planes o.O
The PDF booklets that come with rhino are pretty complete, and will explain everything you need to know about rhino.
Youtube has many tuts too. Rhino is an extremly simple program to use. You will be fine quickly.
hello guys, im starting a new car, the ferrari 599 gtb, really cool car, but didnt like it at first lol anyways, ive been practicing nurbs a bit, still alot to learn, but ive always wanted to make a car completel in nurbs, and do it in maya, even though it might not be as powerful as others nurbs based programs, well here is my progress, and im having beig issues with any fillets i make whether freeform, circular blend anything >__< its irritating me now and i cant fix it, ive tried setting nurbs tesselation real high, adjusting curve precision
some extra infor, both surfaces are trimmed, and a freeform fillet between them
thnks in advance guyes
when i studied alias studio tools and "came back" to maya it was world of difference in terms of "UNDERSTANDING OF CONCEPTS", maya to say "literally" has all the possible nurbs, nurbs editing tools that can make anything...it is only due to "gross" nature of the maya documentation that is so limited in terms of educating a user to its "very own tools" that many (even) high end users end up frustrating n confusing and quitting nurbs workflow n choose to work with traditional polygon box modeling, maya documentation over the years hadnt been improved at all, its is very basic
and had i not went to AST interface (curiousness to learn the package) i wouldnt even be able to tell whats align surface tool literally does to two surfaces in maya, over there is very well explained along with abundance of tutorials n documentation thats constantly updated ...
INDEED CGI IS TOUGHER THAN INDUSTRIAL DESIGN, user lives in both worlds of "precision & art n design"
Last edited by bharatkumargupta1; 07-21-2011 at 09:11 AM.
the surface continuity, degree of curve (and or) surfaces, cutting, trimming, aligning surfaces etc are a snap there in ast, and its only due to know how of these tools can one use them efficiently...with maya it took me 1.5 years n more so n then also i never understood what "the align curve or align surface tool was used for"..nurbs are powerful subject that are always underestimated..AUTODESK WE NEED GOOD DOCUMENTATION FOR MAYA PRODUCT please. its not 1999 its 2011 now!
Ask not what AUTODESK can do for you, but ask what ALIAS can do for you. Actually, NURB foundations is all begin with Alias, They--Alias is trying to form pipeline between Studio tool and Maya. Other word, "introducing" polymodeler to world of NURB so whoever become interested, they can start advance themself into NURB and switiching or own alternative program called Alias Studio Tool. Unfortuately, probably this program fails after Autodesk bought out Alias, and everything leave as it is. So, Overall, I doubt autodesk know crap about writing nurbs, they are just a company with name earining/invest stocks.
lol@ ravenzep im not a boy, im 20 though i am confused lol, my focus right now is accuracy accuracy accuracy, i hate polys for hard surfaces, i do like them wen doing organics but def not hard surface modeling, ive been attracted to nurbs and cant go bak on that, i thank you guys for ur input and assistance i will start laying out curves in rhino today, and post scrrens of my progress, luking forward to the continued support thanks again every1
I've forgotten about this, but i followed this a long time ago, hope it helps you it's a tutorial in Maya using nurbs modeling a bmw. Its a ]four part tutorial[/I], this link is just part1.