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  1. #31
    CG Cars Junior Member
    wandrinsheep's Avatar
    Autodesk Maya Mental Ray
    Status : Offline
    Join Date: Feb 2011
    Posts: 45
    hey hey hey, jus wanna pop in and say im still here tryna figure this out, now im actually making porgress , have become more confident in wat im doin, ive uploaded som pics, all the surfaces are nurbs the rear side panel will be redone, the only completed are is the hood so far, im now working on the diffusor and will start laying out the other areas, once im satisfied in wat ive laid out and completed ill refine in poly and finish, iam putting as much details in nurbs as i can and get as clean a surface as i can, o and i find maya more cozy for me than rhino atm lol, so working with it as u can see, c&c and thanks in advance

    o and ps:- mental ray's acting like a beyatch >__> it wont render my blinn shader rite
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  2. #32
    CG Cars Junior Member
    beacon1's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
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    Join Date: Jan 2010
    Posts: 184
    Images: 12
    Nice progress, keep it up.
    Ferrari Concept FC120 mini F
    WIP Concept X
    DeLorean Concept
    Nissan 370Z
    BMW M6


    ------------------------
    http://edfeg71.deviantart.com/


  3. #33
    CG Cars Junior Member
    bharatkumargupta1's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
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    Join Date: Sep 2009
    Posts: 161
    Quote Originally Posted by wandrinsheep View Post
    lol@ ravenzep im not a boy, im 20 though i am confused lol, my focus right now is accuracy accuracy accuracy, i hate polys for hard surfaces, i do like them wen doing organics but def not hard surface modeling, ive been attracted to nurbs and cant go bak on that, i thank you guys for ur input and assistance i will start laying out curves in rhino today, and post scrrens of my progress, luking forward to the continued support thanks again every1
    he is right, nurbs is the way to go when u guys "mimic" hard surfaces, coz polygon modeling was not at all made for shiny looking cars, u cant get a thing accurate in polygon i bet u that....it is literally due to established standards(actualy hard surface modeling tutorials by handful of brilliant individuals who told us it was possible to crease mesh smooth surfaces...n etc) that polyon modeling became a mainstream and complanies put their entire focus in improving n bringing new toolsets to poly modeling and nurbs thus being "kind of" phased out of the game...he is right about accuracy n i bet u not a single studio or dead core professional who uses cad stuff for modeling accurate in-organic "things", they all rely on "something" thats not at all "out of the box"...polygon modeling is hard and at most times it seems "senseless" but as a cg artist got to stick with it what can i say


  4. #34
    CG Cars Junior Member
    bharatkumargupta1's Avatar
    Autodesk 3D Studio Max Autodesk Maya Mental Ray
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    Join Date: Sep 2009
    Posts: 161
    poly modeling is hard
    Last edited by bharatkumargupta1; 08-01-2011 at 04:56 AM.


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