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Since the site has been down, I haven't been able to post any updates. Here are two new renders... still not quite satisfied, but tired of the scene.
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It looks really nice
but I think there is too big gap between the side skirt and doors
the room is modeled or simple cube with texture or hrdi?
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It is. Like I said, the geometry is rather bad. And I haven't got the original mesh at my hard drive, only the smoothed one.
Room is modeled.
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I've seen that because there is visible a floor through this gap..just try add some plane to hide this empty place..it isn't so big problem, is it?
because this gap is really small detail almost invisible..
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the second one looks good, maybe because i like the angle more than ur other renders! AH! and ur upper wall is too reflective, it reflects completely ur wire nice job tho, is time for another one!
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I forgot to post a HDR test I did a few weeks ago. Also I rendered a new studio render overnight. I tried to achieve a vintage look in PS... whaddaya think?
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Nice but that backplate and HDRI are really booringgggg
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i like the studio, the second one is just for learning process XD I think that the studio one is a bit overexposed, usually vintage ads are really soft lightned, just bringin the light intensity down would help u a lot!
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Trying to build a descent blue metallic carpaint.
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Not bad - Its getting there, sadly i have never mastered Blenders shaders so i can't offer any help on this other that how my eye sees it
Martin
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It's actually rendered with Indigo renderer, a standalone software. I really like it so far.
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Figured it needed a better ground... whaddaya think?
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You shouldn't give up on the Konieg'; maybe place that
with the last background scene you had posted.
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I have quite a few cars modelled, I just switch between them when rendering for some variation. Thanks though DarkHorse, I'll do some more with the K.
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I did this a while ago, but was told at another forum to work on my car paint shader. What do you suggest?
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