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  1. #46
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Location: Skåne, Sweden
    Posts: 111
    Since the site has been down, I haven't been able to post any updates. Here are two new renders... still not quite satisfied, but tired of the scene.
    Attached Images


  2. #47
    CG Cars Junior Member
    bohy's Avatar
    Blender Blender Rendering Engine
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    Posts: 66
    It looks really nice
    but I think there is too big gap between the side skirt and doors
    the room is modeled or simple cube with texture or hrdi?
    My website


  3. #48
    CG Cars Junior Member
    Oscar J's Avatar
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    It is. Like I said, the geometry is rather bad. And I haven't got the original mesh at my hard drive, only the smoothed one.

    Room is modeled.


  4. #49
    CG Cars Junior Member
    bohy's Avatar
    Blender Blender Rendering Engine
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    I've seen that because there is visible a floor through this gap..just try add some plane to hide this empty place..it isn't so big problem, is it?
    because this gap is really small detail almost invisible..
    My website


  5. #50
    CG Cars Member
    Briex's Avatar
    Autodesk Maya Autodesk Studio Mental Ray
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    Join Date: Jul 2011
    Location: Italy
    Posts: 821
    the second one looks good, maybe because i like the angle more than ur other renders! AH! and ur upper wall is too reflective, it reflects completely ur wire nice job tho, is time for another one!
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page:
    FB page
    My renders: Renders thread


  6. #51
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Join Date: Apr 2012
    Location: Skåne, Sweden
    Posts: 111
    I forgot to post a HDR test I did a few weeks ago. Also I rendered a new studio render overnight. I tried to achieve a vintage look in PS... whaddaya think?
    Attached Images


  7. #52
    CG Cars Junior Member
    analyzercro's Avatar
    Autodesk 3D Studio Max Mental Ray
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    Join Date: Jun 2009
    Location: Oroslavje, Croatia
    Posts: 54
    Images: 22
    Nice but that backplate and HDRI are really booringgggg


  8. #53
    CG Cars Member
    Briex's Avatar
    Autodesk Maya Autodesk Studio Mental Ray
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    Location: Italy
    Posts: 821
    i like the studio, the second one is just for learning process XD I think that the studio one is a bit overexposed, usually vintage ads are really soft lightned, just bringin the light intensity down would help u a lot!
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Nissan Juke-R , Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    My Page:
    FB page
    My renders: Renders thread


  9. #54
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Join Date: Apr 2012
    Location: Skåne, Sweden
    Posts: 111
    Trying to build a descent blue metallic carpaint.
    Attached Images


  10. #55
    CG Cars Junior Member
    TpwUK's Avatar
    Autodesk Studio Rhinoceros
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    Join Date: Jul 2006
    Location: Nottingham UK
    Posts: 246
    Not bad - Its getting there, sadly i have never mastered Blenders shaders so i can't offer any help on this other that how my eye sees it

    Martin


  11. #56
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Location: Skåne, Sweden
    Posts: 111
    It's actually rendered with Indigo renderer, a standalone software. I really like it so far.


  12. #57
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Location: Skåne, Sweden
    Posts: 111
    Figured it needed a better ground... whaddaya think?
    Attached Images


  13. #58
    CG Cars Member
    DarkHorse's Avatar
    Autodesk Maya Mental Ray
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    Join Date: Mar 2006
    Location: Michigan, U.S.A.
    Posts: 700
    You shouldn't give up on the Konieg'; maybe place that
    with the last background scene you had posted.


  14. #59
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Join Date: Apr 2012
    Location: Skåne, Sweden
    Posts: 111
    I have quite a few cars modelled, I just switch between them when rendering for some variation. Thanks though DarkHorse, I'll do some more with the K.


  15. #60
    CG Cars Junior Member
    Oscar J's Avatar
    Blender Rhinoceros
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    Join Date: Apr 2012
    Location: Skåne, Sweden
    Posts: 111
    I did this a while ago, but was told at another forum to work on my car paint shader. What do you suggest?
    Attached Images


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