Dodge Challenger TA - Rendering step, help needed!
Hey guys! second thread in here.
I built this model last summer as a muscle car modeling challenge with some friends, that gave up, don't know why XD
Mine is a '70 Dodge Challenger TA on Foose rims, with interiors and transmission. Still need an engine and front suspensions.
Now i'm trying to get the best from my model, as i have not so much experience in rendering. I'm using Maya with MR, but tips on lighting, etc, are always good, even if u don't use MR.
Attached are some of my latest renders, as the best result i've been able to achieve
For the shift handle i just reproduced the real one, but i agree with u....I also found many interior shots with a classic round handle, didn't know exactly wich one was the original =/ Some Updates soon anyway =)
Thanks, I have a new one, but there's no update on geometry cos i did it yesterday night
$ rim i think is a material problem, cos smooth mes is active on it (i don't have turbo smooth ). I didn't saw this little pixeled reflection, i'll fix it any other critic is welcome =) maybe is too dark i think, but i like the overall atmosphere!
I will give you some tips:
1.Improve car paint, make bigger falloff.
2.I don't recommend you to use pure black color with low reflections.
3.Try to lighten some darker spots.
4.Rims are way to dark.
5.Just in case add some big planes with blurred white image on them near a car. With them you will get soft reflections.
6.I recommend you to use reflective car paint material for studio renders.(Some people like blurred to)
7.And of course testing, testing, testing.
This is being really hard for me to reach such a realistic level cos i'm facing with MR material limits. I mean, i find really easier to render an interior scene with MR than rendering a scene of prduct visualization. So i'm still willing to improve on MR anyway, but i think i'll also start learning V-Ray.
For now i'll post u my last render that is much better than the old one! Thanks 4 all ur tips! Critics are not welcome, but wanted! =) That's the only way i can improve!
Noise is in interior when you look at it through windshield, and AA problem on front bumper crease. AA is anti aliasing, don't really know about these things but I think its just a matter of setting, higher value will give better result.
And also I'm missing some reflection on windshield, it would be nice to have some.
send us back to hell, cause we already filled our heaven
Thanks to u guys, i ended with a quite good loking render =)
I decided to reset from zero all lights and everything, so i ended with this. I also decided to change my car, and making something really special, a Japan style Muscle car ( someone could kill me for saying that ) using the same rims i made 4 my new project, a Corolla AE86 Sprinter Trueno
@Minde: as u can see, i tryed to get reflections on the windshield and as u said i pretty like it =) even if it's a bit artificial, on the other side i haven't been able to get rid of this noise through the windshield =/ damn, i also got higher refraction final gather rays but that worth me only 15 hours of render =/ that's something u see only on hi res.
If someone can tell what the hell is wrong with my windshield i'll be glad to listen to! =)
EDIT: I'm adding also the rear view i rendered tonight, there's no problem with blur through the back window, soo...dunno!