Hi, I'm Claudio from Rome i follow this forum and have take much help to do my first 3D model i work with cinema 4d and this is the result after 2 days of "work" and 2 hour for rendering and a little retouch whit PS for the luminosity. The scene and car need more dettail but my little Mac book air have some problem to manager this scene with 1Milion of polygon...more dettails came when i came to' home at my iMac for add a subframe, engine, suspension, front mount intercooler and the interior...
If some one can give me more suggestion to' improve the scene has well acept..
Sorry for my bad english
-Claudio
CPU Intel Core i7 3.4Ghz Memory 16 Gb 1333 MHz DDR3 HDD 1 TB sata - 1 TB USB - 350 GB USB
Graphics Card AMD Radeon HD 6970M 1 Gb Monitor Setup 27" OS Mac Osx Lion 10.7.3
Carino, anche se necessita un pò di Ambient Occlusion ^^
Good render, just add some ambient occlusion next time, dunno where u can find it in C4D but every render engine has it! For the rest just probably fist model the car itself focusing ur attention on it. Then start modeling the surrounding ambient =)
CPU 2x Intel Xeon E5620 @2.40 GHz Memory 24 GB IBM Ecc Reg HDD WD 320GB WD 2TB
Graphics Card Nvidia Quadro FX1800 Monitor Setup 24" Samsung OS Win 7 Professional x64
Sure the render setting need more attention... This is just a "fast" render whit Global Illumination and some light. Now the attention is for the car because need more dettails and the top is orrible... For the Honda S2000 i have seen some picture of hard top like this and wanna try to replicate it but i need more reference pitture and here i dont have a internet connection on my pc
http://1.bp.blogspot.com/-YLtGAeGuAg...bps2000web.jpg
Some suggestion for the rims?
CPU Intel Core i7 3.4Ghz Memory 16 Gb 1333 MHz DDR3 HDD 1 TB sata - 1 TB USB - 350 GB USB
Graphics Card AMD Radeon HD 6970M 1 Gb Monitor Setup 27" OS Mac Osx Lion 10.7.3
The father of my ex had a stock s2000, such amazing. Ur choice of this hardtop kit is amazing =) Is the Spoon HArdtop kit =)
4 rims i'll try with some rs watanabe, the rs-8 should look good =) or some bbs, they always looks great!
another render, here i have added some detail like tire, brake, FMI, air intake and tried to set-up better the light in the scene...and this is the results: render scena 3.jpg
the scene seems too mutch a anime, too darkness and without shadows on the floor ...some suggestion to improve it?
Thanks
_Claudio_
CPU Intel Core i7 3.4Ghz Memory 16 Gb 1333 MHz DDR3 HDD 1 TB sata - 1 TB USB - 350 GB USB
Graphics Card AMD Radeon HD 6970M 1 Gb Monitor Setup 27" OS Mac Osx Lion 10.7.3
Well, at the moment i'll stop the question about rendering and i will focus on the model itself, cos i can see some geometry big problems on the hood. 4 the rest i think it's too early to break ur head around rendering. First end up with the model. Rendering step is even longer and harder than modeling =/
Last edited by Briex; 08-29-2011 at 01:15 AM.
CPU 2x Intel Xeon E5620 @2.40 GHz Memory 24 GB IBM Ecc Reg HDD WD 320GB WD 2TB
Graphics Card Nvidia Quadro FX1800 Monitor Setup 24" Samsung OS Win 7 Professional x64
Well honestly wire don't look so good in most of areas mesh flow isn't controlled, and in some it's just wrong, at least this is what I think. I have never seen car model which has such a strange edge flow on a roof. My advice for you would be to focus on modeling, cause when you have good looking model, renders itself become much better. Good luck!
the roof are provisional i redo it with the hard top...
i'm a new in 3d modeling, and this is my first car...some suggestion where i can start to improve the wire?
thanks
_Claudio_
CPU Intel Core i7 3.4Ghz Memory 16 Gb 1333 MHz DDR3 HDD 1 TB sata - 1 TB USB - 350 GB USB
Graphics Card AMD Radeon HD 6970M 1 Gb Monitor Setup 27" OS Mac Osx Lion 10.7.3
Well at least I can't point out specific place or area where to start to improve, I think the best way is to remodel whole car posting here step by step what you do so community would be able to point out mistakes in wire how it should be as you model it not after you did it. Cause now most areas are wavy and some parts don't align good like your cars doors to body.
Hope you don't mind me showing my WIP in your thread ? (if you do i'll remove it) but i just want to help and give you a head up on how to make it cleaner.tho my model is much high poly then yours, if you wish i can make a picture tutorial for modeling the front of the car low poly , clean and ready for smoothing (aka no triangles)
As Minde seed, you should start a new car model, and simply show here in this thread how you do it step by step.
atm i can see that you don't have a good orientation in 3d world , when it comes to placing vertex in the right place :P I could probably help you out whit that, as you may notice i work whit a lot of polys and i still some how manage to put them in place, also this model that i'm showing is like a year or two old
Feel free to contact me on MSN and/or Skype ; MSN: ; Skype.name: olddog91
I'll be glad to help you out a bit in person, and send you to the right path, everything else is practice, ahh btw i use a different software, but that doesn't have anything to do whit 3d space orientation
EDIT: ohhh btw ! that break disk on the floor looks HUGE !
Ye as they said, u should probably start again modeling everything back. I have a suggestion, maybe u should try to do something i did on the attachments.
Well, i usually don't do it for all the car, but sometimes when i'm low of references i take a good photo and start drawing the mesh on it. It help me a lot. try it u too!
CPU 2x Intel Xeon E5620 @2.40 GHz Memory 24 GB IBM Ecc Reg HDD WD 320GB WD 2TB
Graphics Card Nvidia Quadro FX1800 Monitor Setup 24" Samsung OS Win 7 Professional x64
Hi, you need to even out the wire mesh to get a smooth 'curved' geometry, that is evident with most hard surfaces.
For example: the hood should have a small arch while viewed from the front.