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  1. #61
    Head of CGCars
    element's Avatar
    Autodesk Maya Autodesk 3D Studio Max Chaosgroup V-Ray
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    We fixed the problem with the filesize (png). So please upload your final submission today. We will announce the winner tomorrow.
    Current WIP: Ferrari 599 GTB Hamann | CG Cars V3

  2. #62
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    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Contest 2nd Place / Point Value: 30
    Just note guys: Make sure your .PNG format is 8 bit not 16 bit before you could submit your final. You can convert that inside Photoshop or After effect or any photo-manipulation software of your preference.
    Finished Work - Aston Martn DBS

  3. #63
    CG Cars Junior Member
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    I had no problems loading the PNG within 3 mb ... then tomorrow with the verdict!

  4. #64
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    I didn't see this post until now, i hope its fine that i uploaded my images to my private server, nobody sees that files but you and me. I hope I'm not off the contest, because i worked really hard on this.... (i uploaded 8 bits PNG in my thread)
    Last edited by GE0; 10-31-2011 at 08:07 AM.

  5. #65
    CG Cars Junior Member
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    Take your images into photoshop, save for web. Save as .png with File type / extension: High Quality PNG 24.
    Thats what the FAQ says.

    My images went from 10mb to 2,25mb

  6. #66
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    Why they come up with this strange conditions, why 8bit? Don't they want good quality images? I'm confused.. An why is there a winner yet? I'm new here but i don't understand, they say that winner will be announced 30 day, today is 31, and it's almost midday, and still no news....

  7. #67
    CG Cars Junior Member
    Briex's Avatar
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    yes 3dshark...that's it! is just a matter of knowledge that somehow working witk images should have! =P most part of contestants didn't had this problem....anyway things are gone this way,doesn't matter....this has been a great challenge for everyone and a nice oppotunity to learn new things...so i'm satisfied...
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    Completed projects:
    '70 Dodge Challenger TA , Confederate P120 Fighter
    My renders: Renders thread

  8. #68
    CG Cars Junior Member
    Alex_TNT's Avatar
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    For all those that don't know to much about photoshop.
    There is a adjustment layer that is called posterize, what it deos is that it reduce the ammount of colors into the image.
    You can reduce the amount of the colors to make the image smaller and not lose quality. That way you can make images under 3mb.

    And yes mid day here too and still no winner.

  9. #69
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    GE0's Avatar
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    Final images should be under 3mb? In my image there are very mach color, if i make my image under 3mb image quality suffers very much.....If I make export it from photoshop for web and devices as you say, still, my image is 3.5mb and quality suffers very much, i don't know what to do....... I read somewhere that final date is changed, now it's 2011 11 07, i do not know is it true...
    Last edited by GE0; 10-31-2011 at 09:50 AM.

  10. #70
    CG Cars Junior Member
    Briex's Avatar
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    no i don't believe....but now u can upload bigger files...they gave 30th to upload bigger images as they removed the limit....so..upload urs as feel better!
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    Completed projects:
    '70 Dodge Challenger TA , Confederate P120 Fighter
    My renders: Renders thread

  11. #71
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    GE0's Avatar
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    They don't allow big images, there still is limit, my raw uncompressed image is 11.3 mb size, can't upload it

  12. #72
    CG Cars Junior Member
    Briex's Avatar
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    ah yeah....11.3MB is way too big...try zipping ur image....u can upload archives...even if i think ur renders are really good like they are right now!
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    Completed projects:
    '70 Dodge Challenger TA , Confederate P120 Fighter
    My renders: Renders thread

  13. #73
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Posts: 2,332
    Contest 2nd Place / Point Value: 30
    Let not get confused.. here, ..

    If you rendered or export image files that is in .PNG format rather if its 16 or 24 bit. The solution is

    Photoshop: In the menu, click on image, then mode, check mark to 8bits instead of 16, it will not change color, degrade quality but reduce size, omit transparency and other features.

    Hope that's informative,

    Good luck
    Finished Work - Aston Martn DBS

  14. #74
    CG Cars Junior Member
    Alex_TNT's Avatar
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    My pictures on 3000x2000/1500 still don't have that size in original size have 6/7mb uncompressed png32 , with the psd file over 550mb

  15. #75
    CG Cars Junior Member
    Briex's Avatar
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    did anyone saw that there's a mistake in the contest's name? haha...anyway u're right guys! i rendered a tiff at 32-bit at 2500x1500 (about) and it was around 10 mb out of MR....the same for occlusion pass....but no problems with 3 MB limit!
    There's nothing better than staring at a product you modeled on a screen getting into production and coming to reality.

    Current Wips:
    Toyota Corolla AE86 Trueno vers. , Aprilia RSV4 2010 Race Black ed.
    Completed projects:
    '70 Dodge Challenger TA , Confederate P120 Fighter
    My renders: Renders thread

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