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  1. #1
    CG Cars Junior Member
    bluberry's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Join Date: Oct 2009
    Location: Sweden
    Posts: 2

    Problem with adding detail in a "blendsrf" "RHINO"

    Hey

    This Friday I thought it would been great to know how to use nurbs besides my 5 years experience of poly modeling in max.

    Hardsurface modeling seemed to be so damn nice and fast with nurbs but as always you get in troubles the first period with a new software.

    Anyway wanted to make a new render of and old EVO X model so I thought I could model the MR rims BBS OEM 18"

    Have been searching and looking for infos about how to work with rhino but have been struggling with these problems.

    1. Want to add the detail between the spokes but dont really know how to in best way? been trying with splitting, boolean, trim. Nothing seem to work for me.

    2. When i Add a blendsrf between 2 borders (1-2) with chamfer it sometimes breaks apart and creates a naked edge. Is there some way which is better to use?

    Open for all suggestions and tips and trix

    regards
    Bluberry
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  2. #2
    CG Cars Member
    EquiNOX's Avatar
    Autodesk 3D Studio Max Rhinoceros Chaosgroup V-Ray
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    Join Date: Oct 2005
    Posts: 2,332
    Contest 2nd Place / Point Value: 30
    I'd do is combine spokes and lips and boolean them. Delete whole of it and keep one for filleting, trims and etc. Then Array them again and join along with entire spokes.

    Hope that helps
    Last edited by EquiNOX; 10-10-2011 at 12:54 AM.
    Finished Work - Aston Martn DBS


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