Problem with adding detail in a "blendsrf" "RHINO"
Hey
This Friday I thought it would been great to know how to use nurbs besides my 5 years experience of poly modeling in max.
Hardsurface modeling seemed to be so damn nice and fast with nurbs but as always you get in troubles the first period with a new software.
Anyway wanted to make a new render of and old EVO X model so I thought I could model the MR rims BBS OEM 18"
Have been searching and looking for infos about how to work with rhino but have been struggling with these problems.
1. Want to add the detail between the spokes but dont really know how to in best way? been trying with splitting, boolean, trim. Nothing seem to work for me.
2. When i Add a blendsrf between 2 borders (1-2) with chamfer it sometimes breaks apart and creates a naked edge. Is there some way which is better to use?
Open for all suggestions and tips and trix
regards
Bluberry
CPU 2x Xeon 5650 @2.66 gHz Memory 24 gb
Graphics Card Nvidia Quadro 4000 Monitor Setup 2x Eizo Coloredge 22" OS Window 7 Pro
I'd do is combine spokes and lips and boolean them. Delete whole of it and keep one for filleting, trims and etc. Then Array them again and join along with entire spokes.