EquiNox - here is the unsmoothed images of the charger
ok so i guess my other two threads got deleted .so here is the wire frames with no mesh smooth like you asked for if you want the 3ds file i can send that too
Ah I see major problem here:
Golden rule for polymodeling... Always have 4 verticles on each polyfaces. You can use 3 verticles if necessary. I mean thats only if 3 verticles doesn't causes bump when smooth it.
Keep the edge in smooth flow... edges that needs to be straight. That can avoid some "wrinkle looking thing" See attached images...
Green- Correct way of doing Edges Red-delete edges
Those pic attached just example on correct way to do polymodeling. I did not want to tell you how to model it, or anything. I don't really know or have picture reference on this car.
My Suggestion: Is to forget about this car and try again or proceed with another model. Before you do that... Collect LOTS of picture references especially details such as taillight, windows, wheel arch and etc. since, Blueprint is not always perfect. Start with plane model, and do it real slow. start at the front first and flow throughly with edges with perfect line, remember to limit up to 4 verticles only, avoid tri poly faces unless its necessary. Also, make sure you detach some parts such as bonnet, side fender, bumper and etc so that way it would not require so much edges and cause messy.
WOW... ok thanks, this is honestly the best help anyone has given me even more so than my teachers at school .. thank very much for taking the time to do that i greatly appreciate it i also have X-ice on msn helping me start with a new car ..