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View Full Version : Astra VXR BTCC ( lowpoly )


UnsteadyTeddy
16-10-05, 01:47 AM
Been working on this a lot the last few days. Still got some tweaks to make and with a lot of polies to play with I will consider adding boot pins, the front grill and also modelling the rims.

Tell me what you think, thanks. :)

http://www.unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/wire1.jpg

slice56
16-10-05, 04:14 AM
its looking pretty clean so far. whats your target polycount?

alansc
16-10-05, 04:53 PM
very good man

the mesh looks clean

no crits

Ravens
16-10-05, 09:32 PM
You are getting better and better, another good project from the "Teddy" :love:

Absolutehype
16-10-05, 11:09 PM
looks really cool. Low poly models are really hard to do because it is so hard to highlight the defining feature of the car, especially untextured. But in that model i can see exactly what car it is and the likeness is so similar. It will look fantastic textured. get us a render :D

UnsteadyTeddy
19-10-05, 08:07 PM
Thanks for the comments guys.
Slice: poly limit is 4000 tris

Modelling finished at 4000 tris. Smooth groups complete. Onto texturing, yipeee!

http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/1.jpg
http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/2.jpg

Pafi
19-10-05, 08:13 PM
Is that your final model ?
Cause I found it ont very smoothed...

Edit : Ahhhhh !!! your limited in numbers of polys that's the reason ???

Ravens
19-10-05, 08:56 PM
You are sick ass good !!

slice56
20-10-05, 01:56 AM
does 4k include your wheels/tires? if so, what is their count? your body doesnt look like a 4k car, so Im hoping your wheels/tires were included in the count :)

you still might want to add more polys to the rear bumper. That groove is reall low poly back there, and so are the tail lights. If you just split it one more time it would drastically help your car.

Looking good though man!

UnsteadyTeddy
21-10-05, 12:31 AM
Slice: It's 4k including wheels/ tires. Wheels themselves are 423 tris, x4 = 1692 tris, which leaves 2308 for the rest :)

Nice suggestions for the back, thanks!

UnsteadyTeddy
31-10-05, 09:50 PM
Ok, so I rounded out the back a bit more, fixed up the mesh a bit, added more detail and a basic interior. Now weighs in at 4963 tris.

http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/3.jpg
http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/4.jpg

Ravens
01-11-05, 07:00 AM
nice dude nice!

Hey i tried to make low poly, but when rendering, i see al those edges.. nothing smooth! So i tried Autosmooth, but that makes it worse! How to do this ???

UnsteadyTeddy
08-11-05, 12:41 AM
Started texturing this. Two 512's.

http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/5.jpg

andrei
08-11-05, 01:09 AM
hi.....

there is an smoth error at the headlights base next to the grille..aybe you can resolve this with additional edges.....

if I was you, i woudn´t use these textures, that destroys all the car details, cant you do bigger ones?

bye

UnsteadyTeddy
11-12-05, 06:52 PM
Car is almost complete. Need to rework the lights. Rear ones are just nasty. Oh, and wheel sidewalls are too big.

http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/7.jpg
http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/8.jpg

Ravens
11-12-05, 10:15 PM
Thats some great texture work!

the only thing, rearlight texture :(

UnsteadyTeddy
20-12-05, 09:44 PM
Ok its finished at last. What are your thoughts?
Enjoy :)

http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/final01.jpg
http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/final02.jpg
http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/final03.jpg
http://unsteady-teddy.co.uk/3D/Vauxhall/Astravxr/final04.jpg

LG.
20-12-05, 10:45 PM
great work man :buttrock:

what about texture the interior? Is not that hard unrapp these uvws on a real seat photo

EquiNOX
20-12-05, 11:08 PM
Great work man.. Absolutely nice scene... just one thought.. Steer the wheel to the left a little bit as it's turning at corner

Ravens
20-12-05, 11:36 PM
wicked stuff teddy!!

UnsteadyTeddy
20-12-05, 11:38 PM
Thanks guys!

LG: I didn't texture the interior simply to keep the texture size down as its a web shockwave game. My next car will definitely have a fully textured interior though :)

Equinox: good point! :D
Im thinking about trying my hand at some character modelling over the holidays. Was gonna stick a driver in there so I will definitely try that, thanks! :)