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Old 15-10-05, 11:47 PM   #1
UnsteadyTeddy
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Astra VXR BTCC ( lowpoly )

Been working on this a lot the last few days. Still got some tweaks to make and with a lot of polies to play with I will consider adding boot pins, the front grill and also modelling the rims.

Tell me what you think, thanks.

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Old 16-10-05, 02:14 AM   #2
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its looking pretty clean so far. whats your target polycount?
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Old 16-10-05, 02:53 PM   #3
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very good man

the mesh looks clean

no crits
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Old 16-10-05, 07:32 PM   #4
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You are getting better and better, another good project from the "Teddy"
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Old 16-10-05, 09:09 PM   #5
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looks really cool. Low poly models are really hard to do because it is so hard to highlight the defining feature of the car, especially untextured. But in that model i can see exactly what car it is and the likeness is so similar. It will look fantastic textured. get us a render
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Old 19-10-05, 06:07 PM   #6
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Thanks for the comments guys.
Slice: poly limit is 4000 tris

Modelling finished at 4000 tris. Smooth groups complete. Onto texturing, yipeee!


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Old 19-10-05, 06:13 PM   #7
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Is that your final model ?
Cause I found it ont very smoothed...

Edit : Ahhhhh !!! your limited in numbers of polys that's the reason ???
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Old 19-10-05, 06:56 PM   #8
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You are sick ass good !!
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Old 19-10-05, 11:56 PM   #9
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does 4k include your wheels/tires? if so, what is their count? your body doesnt look like a 4k car, so Im hoping your wheels/tires were included in the count

you still might want to add more polys to the rear bumper. That groove is reall low poly back there, and so are the tail lights. If you just split it one more time it would drastically help your car.

Looking good though man!
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Old 20-10-05, 10:31 PM   #10
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Slice: It's 4k including wheels/ tires. Wheels themselves are 423 tris, x4 = 1692 tris, which leaves 2308 for the rest

Nice suggestions for the back, thanks!
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