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Old 04-06-07, 10:51 AM   #1
turbopok
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BMW concept

Hi guys, it has been a week of holiday, and I finally decided to start on the modelling of a car. Initially I wanted to model the Audi car, but I decided on the BMW because it seems more feasible to me. I haven't been touching 3ds max for quite a long time, and furthermore, I am a greenhorn at it. And so I am going to ask you guys for help .. I was doing the very very basics of the model today, when I suddenly got hanged with the view, as in like when I press on alt and right click and move the mouse, the view camera turns very very slowly, and I have no idea to unlock/solve that. Can someone please tell me what to do?
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Old 04-06-07, 11:58 AM   #2
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Mhh, many particulars are aesthetically interesting, but the "tuning wide-body style" isn't good for the BMW philosophy...
IMHO try to make it more street-legal, and not in a Fast-and-Furious style, and it could be very interesting.
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Old 04-06-07, 02:10 PM   #3
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Hi mate, thanks for the suggestions, but actually I intend to make this car a track car, and so if I have the time, and most importantly, the skills, I will definitely make a normal version of it, with the BMW's trademark, which is the wide bodykit like part at the wheel arch
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Old 16-07-07, 03:08 PM   #4
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Sorry for not updating for so long.. I have been quite lazy these few months, couldn't find a proper aim in life (everyday is school and CCA and school and CCA). So I have been modelling slowly and trying to put in my best effort into this second attempt at modelling.. It seems like I really need to read up a lot on tutorials, esp for making door seams, modelling rims, tyres, headlights, and a lot more. Just some updates

Edit: I forgot to attach the rim which I designed today during Maths class Do the spokes look too thin?
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Old 23-07-07, 03:11 PM   #5
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Hi guys, I have tried to follow a tutorial to model my first rim.. But I have just encountered a problem and attached a picture along.. As you all can see, the spokes of the rims are regular and consistent in shape. But I am having a problem because I need to make the part which is circled in red. Now I am not sure how to reflect the part to the other side of the rim to form the blue part, which will be of the same shape. And how can I make the part curcled in yellow 'multiply' to form the same pattern for the other 4/8 spokes? I am really stuck at this part because I really don't want the rim to look too simple as now it looks kind of like a current design of a brand of sports rims which I have seen before but can't remember. Thanks guys for your help
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Old 05-09-07, 05:15 AM   #6
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Rim and Tyre

Hi guys, I am back from much procrastination the September holidays are already halfway through and so I had spent some time modelling the tyres and the rims The tyre I am trying to follow is Falken 451.. I'm not sure if it is accurate though :/. Hope you guys like it!
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Old 05-09-07, 07:24 AM   #7
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hey, your images are too dark imo
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Old 05-09-07, 08:43 AM   #8
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Quote:
Originally Posted by P2sta
hey, your images are too dark imo
Oops I actually wanted them to look secretive.. Maybe i got it wrong :S
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Old 05-09-07, 12:04 PM   #9
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i don't like proportions of Ur car ... even as 4 mega body-kit ... if U like this it's OK, but if NOT ...
- make Ur car a little bit longer at the back
- move rear wheels 2 the back (look @ BMW car proportion - seri 3 or 6 - i think that Ur car is "based" on one of this)
- change roof + windows section ... as 4 me its to low & the end & angle of Ur windscreen is a little 2 SMALL or maybe it's 2 long (windscreen)
so that's what looks most WEIRD 4 me in Ur car ... good luck
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Old 08-09-07, 12:19 PM   #10
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hmm.. I think I should redo the model of the car and follow the blueprints for some parts of the car. Now I have no ideas for the design of the car
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