Logo

Go Back   CGCars > CG Cars challenges / extern challenges > Finished CG Cars challenges > Peugeot Design Contest 2007
Register FAQ Members List Awards Calendar Search Today's Posts Mark Forums Read
Peugeot Design Contest 2007 Forum for participants of the Peugeot Design Contest 2007. Post your WIPs in here.

Reply
 
Thread Tools Display Modes
Old 19-04-07, 04:10 PM   #1
motojc
Junior Member

Studio Tools
Maya



 
Join Date: Mar 2007
Location: NYC
Posts: 65
Concept 1050

Many great work in this section. Like most of you, I'm quite disappointed by the final result. In a way, it's expected as seen from the last 3 years, they are looking for stuff beyond my personal taste. So for this year, my first try, I wanted to something that I like first and also fit the theme, a car to be enjoyed both in the real world and cyber space. it's called ten fifty because the deadline is twelve o'clock and at 10:50, i'm still working on it... i literally hit the send button a few seconds after 12. So many details of the chasis is missing and not quite where I want it to be. It's made with nurbs and took about a 6 evenings. always a problem when you do it after work. and this is my second car in 3D. (first one was for Michelin contest, that one won)

what do you guys think?
Attached Thumbnails
Click image for larger version Name: JC_1050R_1.jpg Views: 238 Size: 96.4 KB ID: 17486  Click image for larger version Name: JC_1050R_2.jpg Views: 193 Size: 101.1 KB ID: 17487  

Last edited by motojc : 19-04-07 at 04:35 PM.
motojc is offline   Reply With Quote
Old 19-04-07, 04:43 PM   #2
rodderworld
CGCars Moderator
 
rodderworld's Avatar

3D Studio Max


My System

 
Join Date: Apr 2006
Posts: 4,163
Send a message via MSN to rodderworld
the design and modelling looks nice. the rendering could have been a bit better imo. but still, i can't help but agree that the results seemed weird.

regards,
rodder
__________________
Lamborghini Murcielago LP640
rodderworld is online now   Reply With Quote
Old 19-04-07, 04:51 PM   #3
motojc
Junior Member

Studio Tools
Maya



 
Join Date: Mar 2007
Location: NYC
Posts: 65
yes, my renderings needs help. this is actually by far my better renderings. I can do design presentations (which is what I do daily), but I can't seem to do the super realistic ones you guys can do. I can see some of you map an actual photo to the reflection, I would liek to know how to do that. The only place I see is I can have a cube to map 6 maps to the environment, but that would creat a seam to the reflection, no? also, what do you guys do to material to make it look so real, I rtied to put in some noise in bump maps to a varying degree of sucess.

thanks.
motojc is offline   Reply With Quote
Old 19-04-07, 08:24 PM   #4
natec
Junior Member

3D Studio Max
Maya



 
Join Date: Feb 2007
Location: Hawaii
Posts: 29
Interesting design, but I can't help but think that this design would have a whole lot of chassis flex. Cool looking though.
natec is offline   Reply With Quote
Old 19-04-07, 08:38 PM   #5
Pandra
CGCars Member
 
Pandra's Avatar

3D Studio Max


My System

 
Join Date: Nov 2006
Location: Italy>Venezia>Modena
Posts: 355
Very nice design!
I don't like the Peugeot brand, but your car is so essential, it could be a Lotus or a Caterham.
Very nice!
__________________
Works:
Pandra is offline   Reply With Quote
Old 20-04-07, 03:07 AM   #6
motojc
Junior Member

Studio Tools
Maya



 
Join Date: Mar 2007
Location: NYC
Posts: 65
Thanks. I'm much inspired by motorcycle experience so that's why it's left to the essentials. And I tried to keep a Peuguet identity, by taking clues from their recent concpet cars. I think the frame shoudl be rigid enough, it 4 beams running from the side and one runnign from the center, in theory.

any pointers on rendering?
motojc is offline   Reply With Quote
Old 20-04-07, 11:29 AM   #7
Xoliul
Junior Member

3D Studio Max


My System

 
Join Date: Mar 2007
Location: Belgium
Posts: 34
I see a lot of Ariel Atom influence. Does make for a nice final package though.
And rendering tips, well there's some key things like Global Illumination and HDRI reflections (or a good studio) that are a must for high end renders. I'm by far not a pro, but I found it a lot easier and user-friendly to try to do good renders with Vray instead of Mental Ray. Don't think that exists for Maya though.
Xoliul is offline   Reply With Quote
Old 20-04-07, 11:53 AM   #8
sefs
CGCars Member
 
sefs's Avatar

3D Studio Max
Rhinoceros


My System

CGCars Choice Award 
 
Join Date: Oct 2005
Location: Modena land.of.engines
Posts: 190
Send a message via MSN to sefs
Quote:
Originally Posted by Pandra
it could be a Lotus or a Caterham.
maybe Ariel... i agree with Xoliul... the bodywork reminds me an atom...

sefs
__________________
online portfolio
sefs is offline   Reply With Quote
Old 20-04-07, 12:14 PM   #9
Pandra
CGCars Member
 
Pandra's Avatar

3D Studio Max


My System

 
Join Date: Nov 2006
Location: Italy>Venezia>Modena
Posts: 355
Quote:
Originally Posted by sefs
maybe Ariel... i agree with Xoliul... the bodywork reminds me an atom...

sefs
Oh, you're right, I forgotten about the fantastic Ariel Atom!
I love it!
__________________
Works:
Pandra is offline   Reply With Quote
Old 20-04-07, 01:54 PM   #10
motojc
Junior Member

Studio Tools
Maya



 
Join Date: Mar 2007
Location: NYC
Posts: 65
yes, that Atom! they did exactly what I wanted to do, so I was trying very hard to stay AWAY from it while still doing what I wanted. That's why I used more sweepinng surface to get away from the Atom's more structural approach since they are very similar in proportion.

The setting you mentioned I don't have in Studio, I'm trying to learn Maya but have not gotten around to it. Anything I can do with Studio?
motojc is offline   Reply With Quote
Additional Information
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump