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Peugeot Design Contest 2007 Forum for participants of the Peugeot Design Contest 2007. Post your WIPs in here. |
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#1 |
Junior Member
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Join Date: Mar 2007
Location: NYC
Posts: 65
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Concept 1050
Many great work in this section. Like most of you, I'm quite disappointed by the final result. In a way, it's expected as seen from the last 3 years, they are looking for stuff beyond my personal taste. So for this year, my first try, I wanted to something that I like first and also fit the theme, a car to be enjoyed both in the real world and cyber space. it's called ten fifty because the deadline is twelve o'clock and at 10:50, i'm still working on it... i literally hit the send button a few seconds after 12. So many details of the chasis is missing and not quite where I want it to be. It's made with nurbs and took about a 6 evenings. always a problem when you do it after work. and this is my second car in 3D. (first one was for Michelin contest, that one won
![]() what do you guys think? Last edited by motojc : 19-04-07 at 04:35 PM. |
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#2 |
CGCars Moderator
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the design and modelling looks nice. the rendering could have been a bit better imo. but still, i can't help but agree that the results seemed weird.
regards, rodder
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Lamborghini Murcielago LP640 |
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#3 |
Junior Member
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Join Date: Mar 2007
Location: NYC
Posts: 65
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yes, my renderings needs help. this is actually by far my better renderings. I can do design presentations (which is what I do daily), but I can't seem to do the super realistic ones you guys can do. I can see some of you map an actual photo to the reflection, I would liek to know how to do that. The only place I see is I can have a cube to map 6 maps to the environment, but that would creat a seam to the reflection, no? also, what do you guys do to material to make it look so real, I rtied to put in some noise in bump maps to a varying degree of sucess.
thanks. |
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#4 |
Junior Member
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Join Date: Feb 2007
Location: Hawaii
Posts: 29
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Interesting design, but I can't help but think that this design would have a whole lot of chassis flex.
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#5 |
CGCars Member
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Join Date: Nov 2006
Location: Italy>Venezia>Modena
Posts: 355
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Very nice design!
I don't like the Peugeot brand, but your car is so essential, it could be a Lotus or a Caterham. Very nice! ![]() |
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#6 |
Junior Member
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Join Date: Mar 2007
Location: NYC
Posts: 65
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Thanks. I'm much inspired by motorcycle experience so that's why it's left to the essentials. And I tried to keep a Peuguet identity, by taking clues from their recent concpet cars. I think the frame shoudl be rigid enough, it 4 beams running from the side and one runnign from the center, in theory.
any pointers on rendering? |
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#7 |
Junior Member
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Join Date: Mar 2007
Location: Belgium
Posts: 34
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I see a lot of Ariel Atom influence. Does make for a nice final package though.
And rendering tips, well there's some key things like Global Illumination and HDRI reflections (or a good studio) that are a must for high end renders. I'm by far not a pro, but I found it a lot easier and user-friendly to try to do good renders with Vray instead of Mental Ray. Don't think that exists for Maya though. |
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#9 | |
CGCars Member
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Join Date: Nov 2006
Location: Italy>Venezia>Modena
Posts: 355
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Quote:
![]() I love it! |
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#10 |
Junior Member
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Join Date: Mar 2007
Location: NYC
Posts: 65
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yes, that Atom! they did exactly what I wanted to do, so I was trying very hard to stay AWAY from it while still doing what I wanted. That's why I used more sweepinng surface to get away from the Atom's more structural approach since they are very similar in proportion.
The setting you mentioned I don't have in Studio, I'm trying to learn Maya but have not gotten around to it. Anything I can do with Studio? |
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