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04-12-07, 02:27 PM | #1 |
CGCars Member
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Reflective floor in vray
Hi guys,
You may of seen my work in the rendering forum askin a question on refraction and reflection. I think may have a solution to this now, my next problem is Im trying to create the correct reflection of my car in the floor. At the moment the car is sat on a vray plane which is made matt to make it invis, has anybody created a nice mirror surface which can retain the shadows and also create a nice reflection. Here is my scene so far http://img132.imageshack.us/my.php?image=render4fy4.jpg thanks in advance Steve |
04-12-07, 02:47 PM | #2 |
CGCars Member
Join Date: Nov 2005
Location: Munich, Germany
Posts: 236
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1) A Floorplane that has a reflective material to it
2) Make it a matte object 3) turn on shadows and affect alpha below the matte settings 4) be sure to leave the three spinners below (Reflection Amount, Refraction Amount and GI Amount) to 1 Done :P |
05-12-07, 12:57 AM | #3 |
CGCars Member
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why won't you make these reflections in a seperate chanel with "screen" type in postwork?
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05-12-07, 01:44 AM | #4 | |
CGCars Member
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Quote:
mainly because we would like to get as much out of 3ds max and the rendering prog without having to do too much photoshop work Its not a lazyness thing, we are just trying to see how much we can acomplish from 1 render. Obviously there will be some post work, but we would like to try and get that near perfect render! |
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07-12-07, 08:48 PM | #5 |
Junior Member
Join Date: Jun 2007
Location: San Jose
Posts: 69
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Not only that, but it's (obviously) not a true reflection. You wouldn't be able to see the little bit of the underbelly of the car. Wouldn't matter too much on a glossy surface like this but I know it kills me when I see stuff like that on pro-status renders.
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07-12-07, 09:35 PM | #6 |
CGCars Member
Join Date: Nov 2005
Location: Munich, Germany
Posts: 236
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Actually it ONLY matters on a glossy surface like that. Because the amount of "reflection blur" varies with distance from the mirror surface on blurry surfaces. With sharp reflections a toned down rendering that was rendered from a cam mirrored about the floor surface IS a correct reflection.
Regards, Thorsten |
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