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3D Work in Progress: Compositing/Post-Production Section for Lighting, Rendering, Compositing, Post-production |
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24-10-08, 01:25 PM | #31 |
CGCars Moderator
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tmi= too much information
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24-10-08, 09:28 PM | #33 |
CGCars Moderator
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24-10-08, 09:41 PM | #34 |
CGCars Moderator
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looks pretty good. the actual pad part looks a bit weird to me but i'm no expert on that..
regards, rodder |
Yesterday, 04:18 PM | #36 | |
CGCars Moderator
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Quote:
but as it turns out i i wasn´t completley wrong, have a look @ravens: umm well i wanted to test the reflect option of the matte material, though i know it´s kinda cheesy CGish stuff. The bevels of the caliper indeed look strange in some places. That might be a result of the rather low tesselation of the object which wasn´t intended for such extreme closeups. Cheers
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211 Last edited by TwoOneOne; Yesterday at 04:30 PM. |
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Yesterday, 05:04 PM | #37 |
CGCars Moderator
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yeah, it look like it reflects a bit more than yours. has a brownish tint and is a bit more random. still, that's frighteningly close for a guess.
regards, rodder |
Today, 02:55 AM | #38 |
CGCars Newbie
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Your renderings look Awesome!! was there anything special for your chrome materials? or was it just AD chrome?
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Today, 02:46 AM | #39 | |
CGCars Moderator
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Quote:
well nothing special about my chrome materials. It´s always just a simple Promaterial: Metal (Chrome, semi-polished or polished). Key to a good chrome mat though is what it reflects. For a studio setup try a custom gradient or get a decent studio Hdri. Cheers |
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Today, 08:45 AM | #40 |
CGCars Newbie
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i was talking about your car rendering but my guess its the same material.
Thanks |
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