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3D Work in Progress: Advanced Experienced modelling with good attention to detail and clean, accurate modelling skills.

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Old 02-11-06, 01:26 PM   #31
pixel8
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Quote:
Originally Posted by kosso_olli
Wonderfull! It's always nice to see some excelent c4d-work. By the way, that's the nicest carpaint shader I#ve ever seen. Would you share the setting please? It is very hard to make carpaint in c4d, I always make mine with Finalrender.
hey!
the carpaint actually looks ok on that range, but overall its not. thats not the final carpaint neither.
I can't give you the exact settings because that material dosnt exist anymore : ))
but..

1.) start with a normal material, not any of the bhodinut ( even if the "danel" is sweet).
activate theese channels, color, luminance, reflection, bump and specular color.

2.) well you can use any color you want, but the rest of the settings will look best with dark grey or silver.

3.) in luminance I put a Lumas-effect and I set the Mix strenght at 40-50%. the settings for lumas is

shader:
color = white
algorithm = internal
illumination 0%
contrast = 0%


specular1:
not activated

specular2:
color = white
intensity = 22%
Size 23%
contrast 0%
glare 200%
falloff 50%


specular3:
color = grey (rgb 150:150:150)
intensity = 10%
Size 65%
contrast 0%
glare 75%
falloff 50%


4.) in reflection I used Fresnel.
the gradiant should go from grey to darker grey
try from (rgb 100:100:100) and (rgb 30:30:30)

5.) the bump will not be visible unless
you make a real closeup render. but i use normal noise with 0.4% strenght-
this depends alot how big your scene is etc.
use the standard settings for the noise but change the colors to same as the fresnel and change the global scale to 0.1-1%

6.) the specular depends alot how your scens
lights are setup. but my settings are this:
Plastic
width = 100%
Height = 75%
Falloff = 7%
Inner width = 0%


7.) the specular color is the metalic in this case.
and for the metallic I used noise. settings are:
color1 = black
color2 = white
noise = stupl
Octaves = 5
space = texture
global scale = 1%
relative = 100:100:100%
animation = 0%
detail = 100%
delta = 100%
movement & speed = just leave it : )
absolute = unchecked
cycles = 0
low clip = 0%
high clip = 100%
brightness = 0%
contrast = 28%
use as environment = unchecked


so. that should be it. you can play around with the settings.
this paint is configured after my light-setup so its maybe looks like crap in ather environments hehe

// mikey
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Old 02-11-06, 02:16 PM   #32
kosso_olli
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Well, thanks a lot. I will try it tomorrow.
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Old 27-03-08, 04:36 PM   #33
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Amazing modeling!

Only thing I noticed that isn't correct is the logo on the front is a bit to round as already mentioned. Otherwise this is one of the best Gallardo I've seen modeled 3d.
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Old 27-03-08, 05:07 PM   #34
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please do not dig up dead thread ixon, thks
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