|
Register | FAQ | Members List | Awards | Calendar | Search | Today's Posts | Mark Forums Read |
BeginnerTuner And the winner is... Danyele! |
|
|
Thread Tools | Display Modes |
11-04-06, 05:02 AM | #1 |
CGCars Member
Join Date: Mar 2006
Location: Sacramento, Ca
Posts: 152
|
mustang GT_tuner_ragingpixels
I got some inspiration to do this from Stanger's post on using his own mesh to make a simple concept tune up, and so mines will be simple as well, mines will be derived towards Artists who sees bodykits not as a piece of Rice or an over riced part, or looks too fake or anything like that, just for artists who percieve the littlest incorrection as just being myself and unique, later all.
|
11-04-06, 06:24 AM | #2 |
CGCars Member
|
looks really good, keep it up
__________________
"suicide hotline...please hold." |
11-04-06, 08:09 AM | #4 |
CGCars Member
Join Date: Mar 2006
Location: Sacramento, Ca
Posts: 152
|
@Axel: tell me about it, this mesh is old, and well, forget about fixing this. Lets just skip all that skud work and start cosmetically tuning this man!, its all conceptual from here on out, my end goal is not a mustang, more of a hybrid of that and a few other cars. later.
|
11-04-06, 08:44 AM | #5 |
Junior Member
Join Date: Apr 2006
Location: Holland
Posts: 80
|
looks good and again +1 person who building lowpoly stuff im glad with that cuz now i have competition with my CIVIC:P
__________________
A.K.A 4yBaK at smcars.net
RUSSIAN BLOOD ***JAP POWER FREAK*** |
11-04-06, 08:16 PM | #7 |
Junior Member
|
Looking good so far, looks like it needs a 80 degree phong tag though. In my opinion it looks like it is still to blocky.
__________________
1997 Toyota Avalon 3.0L V6 - 1MZFE Your EG6 is coughing on my exhaust fumes. |
11-04-06, 10:23 PM | #8 |
CGCars Member
Join Date: Mar 2006
Location: Australia
Posts: 503
|
I think if you want to progress as a low poly modeller you need to spend more time and be more careful on your vertice placement. I can see many bumps that should not be there.
Because low poly has so few faces to work with you need to be even more careful than if it was going to be high poly because its a lot more visible where things arent correct. However if your just using the mesh as a base to work on for a nurbs project then why label your threads as low poly? This may sound a bit harsh but everyone needs crits sometime. |
12-04-06, 01:49 AM | #9 |
CGCars Member
Join Date: Mar 2006
Location: Sacramento, Ca
Posts: 152
|
@puafia: thankyou for your concern, my thread isnt marked low poly, as you can see, this one just says simple mustang tune up. I'm just doing this stuff for fun, the regular guys that buy my cars dont look for accuracy, they base it off of uniqueness and if it has any artistic features in it, my models have been in some asian magazines and car show banners. Sure accuracy may be a big deal in most cases, but not in mines, there are more proportional car modelers in this world than there are artists, and well I dont want to be a car modeler, i've grown tired of this line of what CGI cars are suppose to look like. thankyou for your concern again man, and thanks for dropping by. later, i'll update after I finish setting up a car for a buyer, later.
|
12-04-06, 05:50 AM | #10 |
Junior Member
Join Date: Mar 2006
Posts: 56
|
hallo ragingpixels!
Nice start man! I'll be waiting for next updates!! I have question tough, how and where can I sell my cg cars?? Is there good websites? Thanx Stanger |
Additional Information | |
|