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27-11-06, 08:22 PM | #11 |
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Join Date: Jul 2005
Location: Switzerland/Germany
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thanks snecx
founded the answer in the first post of the first thread i visited. Yeah equinox, you might be right, but if you don't have the full version, you have nothing except the Help and those 3 tutorials, and they don't tell very much about "how it works". An since i'm not very interessted in modelling rubber ducks or just play around with basic models, i started doing somethin i care, an so the questions follow up. that's the way i learn.
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motherf****! shaun?! sorry mother... uh... mom! |
27-11-06, 09:28 PM | #12 |
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I can only tell you that Rhino's tutorials are basic. So even if you get the rest of them, probably you won't be satisfied.
If you need more advanced surfacing stuff, you gotta search a lot on the net for that. The rabbit hole goes deep! |
27-11-06, 09:40 PM | #13 |
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Yeah, that's what i thougt ;= It is for me the only way to learn something: start a project, go as far as you can, ask people, and learn from the mistakes... i know i only scratched the surface... aharharhar
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motherf****! shaun?! sorry mother... uh... mom! |
28-11-06, 12:17 AM | #14 |
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You re right about learning... but that would be for polymodeling world. Technically, there isn't any much rules on polymodeling.
But for NURBS, it has rules, to make surface to look beautiful, you would have to follow some criteria and that is for you to understand what tools are. I do know rhino probably didn't provide much tutorial that's because everyone have their work flow. But to use this tutorial rather you like it or not (i.e. duck) do help you to get started, understand how to use tool, what they are for, and et certa. What you re doing.. I assume you re trying to make rim, and the part where you have encounter is because you re missing something in rhino. There are easy way to make a rim if you know what the tools are. |
17-02-07, 10:45 AM | #15 |
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I have a new question:
I follow the Audia TT Tutorial from RainKnight, but not with a TT... Anyway, that's not the point :-) i got some "strange" surface-problems, look a the screenshot. Why is this? The iso-curves of the surfaces look right, but the surface itself looks weird... any help? Neither rebuilding the surface nor the curve helps...
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motherf****! shaun?! sorry mother... uh... mom! Last edited by anvil; 17-02-07 at 10:51 AM. |
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