29-07-07, 04:14 AM | #1 |
Junior Member
Join Date: Jul 2007
Posts: 26
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Spline Help
Hey, I'm new to rendering cars so I thought I would follow this tutorial:
http://forums.cgsociety.org/showthread.php?t=252505 The problem is I can't figure out how he gets his flat splines to turn into those curvy 3D lines.Any help you can give me would be much appreciated. |
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29-07-07, 11:16 AM | #2 |
Junior Member
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U should really begin with the basics of c4d before trying around with a car...
splines aren't just 2d. If u drawed the spline in top-view u can change their position out of every other angle... that makes them curvy =) |
01-08-07, 03:42 AM | #3 |
Junior Member
Join Date: Jul 2007
Posts: 26
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P2P help :P
So I decided to try out the point to point system of renderin this time, the problem is I accedentely link some point to the wrong points so now it's making my render have triangle dents.Is there a way I could just add a new point and link it to that one instead?
Also I wanted to know if there is any easier way to smoothen out the car then just moving and adding more points(while still using the p2p sytem to render that is)? Here is a picture of the triangles i'm talkin' about. |
12-10-07, 09:50 AM | #4 |
CG Cars TechAdmin
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well you also can go the way of boxmodelling, a better way to smooth textures is not always to increase the hypernurbs mesh!
You have to determine the best distance of the points and mostly use quadratic polygons. Triangles will create not the desired shape. Thats mostly caused by the algorithm of n-gons. You can watch it if you switch around the views and see how the polygons got moved while interpolating. Other way is to press ALT+A it switches through isoline edit mode. You can also access it under tools-> edit isolines. It should give you a better feeling of how the hypernurbs work. Additionally I added a mesh To sharpen edges I do a kind of double edging. cya dan Last edited by dan : 12-10-07 at 09:59 AM. |
15-10-07, 01:24 AM | #5 |
Junior Member
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If you accidentally welded some points together, select the polys the points are in and select melt, then delete the left over points and knife cut some new edges, when you finally add your Hypernurbs to your car it will smooth it out, but you still need to make sure your edges spaced correctly
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