15-07-06, 11:24 AM | #1 |
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Porsche 935 (Le Mans 1978)
Hi Guys,
Been working on this the last week. It is a Porche 935 racer from 1978. It is a low poly model and is for a game .. not optimised fully yet. And, of course will look MUCH better when painted (will round out the windows etc.) I'll post a DWF file soon so you can have a good look at the model. Dave
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15-07-06, 02:50 PM | #2 |
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Look good Dave... I am curious... what kind of game and what's their maximum limit on polycount?
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15-07-06, 06:27 PM | #3 | |
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Quote:
It is for rFactor and with a budget of around 5-10k Polys. This model is at about 6500 polys. Still have some things to add. Just spent the afternoon ... but she is on the turntable in rFactor I'm like a dog with two tails !!!! I'll post a DWF soon, you need to download the free DWF Viewer from autodesk. Dave
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15-07-06, 06:29 PM | #4 |
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Good work.. do you have some renders?
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My wip's BMW M5 with engine Marsello XM "concept race car" Mercedes Benz E class AMG |
19-07-06, 09:34 PM | #5 |
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Tiny wee in-game preview - just exploring textures
This is an earlier model, I've smoothed out some areas since this model Dave
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19-07-06, 09:53 PM | #6 |
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hello dave!
thats good! just take a look, the side intake need some tweaks on its smoth, there are some black areas, maybe adding some edges only... bye
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19-07-06, 10:23 PM | #7 |
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I think that is mostly the reflect map ... but as I said I haver a newer model that has a lot of improvements. The way rFactor renders a car is different from Max And I am still learning how to do low-poly ...
I'll post the new model next time. Here is another view of the old model to see the intake a little better : Dave
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21-07-06, 11:52 PM | #8 | |
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Quote:
Played around for a few minutes and knocked up this - using the low poly model with 1 smoothing group. Dave
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