Go Back   CGCars > Work in Progress > 3D Work in Progress: Advanced
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

3D Work in Progress: Advanced Experienced modelling with good attention to detail and clean, accurate modelling skills.

Reply
 
Thread Tools Display Modes
Old 27-10-06, 08:17 PM   #1
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
Audi Q7

Hi Mates!
so many cool cars in here! here is my try to do the Audi Q7
After a quick search I found no real Q7 in here, so here it is:

Dunno what's the best way to post here. I started with a wip thread on cg-talk, but after reading some of your posts, I definately have to post here as well. There are guys among you with heavy knowledge about this specific theme and I hope to benefit

Thanks to Jeff Dux, who pointed me to this site.

Is it ok to "double post"? Yes? then I will copy/paste all my stuff from cgtalk in here and hope to get some additional input

So here we go:
Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:19 PM   #2
Checker2k3
CGCars Member
 
Checker2k3's Avatar

Cinema 4D


 
Join Date: Jun 2005
Location: Duesseldorf, Germany
Posts: 722
Send a message via ICQ to Checker2k3
Sorry, but there aren`t any pictures visible. Did you forget them?
Checker2k3 is offline   Reply With Quote
Old 27-10-06, 08:20 PM   #3
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
I'm working on this model for a little while now and it's almost finished. I saved a version every day I worked on the car. I spend about 1-3 hours after work the last time, so this is more a diary, than a true WIP thread

Most imporant thing is to have good references. I went to an Audi dealer nearby, with my camera
a small selection:




day 01 - Splinecage

Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:21 PM   #4
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
checker, you are hell quick

day #2 - the splinecage
I use the cage not for patches, but as guides for the polys. You can align verts via snap on these splines.


Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:22 PM   #5
TwoOneOne
CGCars Member
 
TwoOneOne's Avatar

Modo
3D Studio Max


 
Join Date: Sep 2005
Location: Munich, Germany
Posts: 599
Send a message via MSN to TwoOneOne
welcome here.
i´ve been following your thread on cg-talk now for a while and i´m glad you´ve decided to post here too.
TwoOneOne is offline   Reply With Quote
Old 27-10-06, 08:22 PM   #6
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
day #3 -starting the modelling
I started with a cylinder, placed over the front axis, as you can see on the pivot. This gives me a correct radius for the opening of the front mudguard (correct term?)



I'm using a wire material for modelling in shaded mode. So I can see my mapped backplanes through the model. To switch between wire and shaded I wrote a little script, "wireON/Off" and put it on a button. (Alt+X works anyway)

Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:26 PM   #7
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
day #4 - getting it smooth right at the beginning

It's really important to get it as smooth as you can. If there are bumps in the mesh at start, they will be transmitted through all refinements you are gonna do later.
I often use the speculars in viewport to inspect the surface. Rotate around the model and watch carefully.



the area between the big red arrows needs to be tweaked. The area at the small arrow bumpy due to the mesh preperation for the air intake.
Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:27 PM   #8
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
day #5 - slow and easy

Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:27 PM   #9
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
day #6 and 7 - I was a bit lazy.
I can only speak for myself but, I often have problems to keep myself motivated, if the first euphoria has past and you realize: damn, this means work But not this time! keep it up dude!

Michael Plaengsken is offline   Reply With Quote
Old 27-10-06, 08:28 PM   #10
Michael Plaengsken
Junior Member
 
Michael Plaengsken's Avatar

3D Studio Max
3D Studio Max


 
Join Date: Oct 2006
Location: Leverkusen, Germany
Posts: 97
day #8 - front openings

Michael Plaengsken is offline   Reply With Quote
Additional Information
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump