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3D Work in Progress: Lowpoly / Game For all levels of lowpoly work, projects for games etc. |
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30-05-07, 11:50 PM | #1 |
CGCars Member
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[GTA:SA] Lamborghini Countach 25th Anniversario
Started making this a couple weeks ago to bring into GTA:San Andreas. I've decided to put my Murcielago on hold for a couple months because I'm having trouble rendering it. Instead, I decided to make something that could be done quicker so it can put it in my portfolio.
I'm setting my budget at 80,000, and right now its 15,022 tris. It's modeled in Maya, and will be imported into Max to set it up for San Andreas. The upper parts of the car haven't been worked on much, so they look pretty nasty right now. I've never brought anything into San Andreas before, so if anyone has any pointers I'll gladly listen. C&C is welcome. |
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31-05-07, 02:09 AM | #2 |
CGCars Member
Join Date: Jan 2006
Posts: 1,214
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good start, keeping my eye on this thread.
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31-05-07, 09:35 PM | #3 | |
CGCars Member
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Quote:
Did some work on the Shoulder scoops, a taillight piece, and the little antenna part. The downside is the shoulder scoops added more polys than I thought it would, 1856 tris apiece. So now the total is 19,420 triangles. Just noticed a couple things I could do to reduce the poly count for the shoulder scoops, so I'll add those in my next update. |
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31-05-07, 09:57 PM | #4 |
CGCars Member
Join Date: Jun 2006
Posts: 416
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great work men, nice details hope i'm gonna ride this beauty on los santos streets soon good luck masakari
pozdro
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my concept car - vx concept zero_one ---------------------------------------------------------------- VARIOUS PPL T&T - share/show ur studio lighting setup ---------------------------------------------------------------- my 2d thread - tutorials/tips/sketches/etc pozdro (short version of pozdrowienia) = greetings |
01-06-07, 03:30 AM | #5 | |
CGCars Member
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Quote:
Added the lights to the front and the parts around the exhaust. Also, managed to get the shoulder scoops down to 1779 tris. Total count is now 22,276 tris. |
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02-06-07, 11:30 AM | #7 |
CGCars Member
Join Date: Mar 2006
Posts: 661
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Sexy, nice job ^-^)v
-BB- |
02-06-07, 02:31 PM | #8 |
Junior Member
Join Date: Aug 2005
Posts: 70
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Nice car! Maybe I also want to model a car for this game. But I cant find any tutorials how to put the car in the game. And also I dont know how many polygons the car can have for the game. Can you tell me this?
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02-06-07, 02:36 PM | #9 |
Junior Member
Join Date: Feb 2007
Posts: 88
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how do you get your lines so even and alligned?
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02-06-07, 04:13 PM | #10 |
CGCars SeniorMember
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i have a friend who put cars in the game, but he has no ideea about 3D.he just take them from the web
@bsmmpower i think you have to rig it too... __________________
Parerea mea si a multor oameni de stiinta... |
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