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3D Work in Progress: Lowpoly / Game For all levels of lowpoly work, projects for games etc.

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Old 30-05-07, 11:50 PM   #1
Masakari987
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[GTA:SA] Lamborghini Countach 25th Anniversario

Started making this a couple weeks ago to bring into GTA:San Andreas. I've decided to put my Murcielago on hold for a couple months because I'm having trouble rendering it. Instead, I decided to make something that could be done quicker so it can put it in my portfolio.

I'm setting my budget at 80,000, and right now its 15,022 tris. It's modeled in Maya, and will be imported into Max to set it up for San Andreas. The upper parts of the car haven't been worked on much, so they look pretty nasty right now.

I've never brought anything into San Andreas before, so if anyone has any pointers I'll gladly listen.

C&C is welcome.
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Click image for larger version Name: Countach_Front_01.jpg Views: 236 Size: 119.9 KB ID: 19276  Click image for larger version Name: Countach_Back_01.jpg Views: 142 Size: 107.1 KB ID: 19277  Click image for larger version Name: Countach_BackWires_01.jpg Views: 147 Size: 239.3 KB ID: 19278  Click image for larger version Name: Countach_FrontWires_01.jpg Views: 259 Size: 229.5 KB ID: 19279  
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Old 31-05-07, 02:09 AM   #2
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good start, keeping my eye on this thread.
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Old 31-05-07, 09:35 PM   #3
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Quote:
Originally Posted by younglion
good start, keeping my eye on this thread.
Thanks man.

Did some work on the Shoulder scoops, a taillight piece, and the little antenna part. The downside is the shoulder scoops added more polys than I thought it would, 1856 tris apiece. So now the total is 19,420 triangles. Just noticed a couple things I could do to reduce the poly count for the shoulder scoops, so I'll add those in my next update.
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Click image for larger version Name: Countach_Back_02.jpg Views: 62 Size: 159.4 KB ID: 19322  Click image for larger version Name: Countach_Front_02.jpg Views: 79 Size: 128.4 KB ID: 19323  Click image for larger version Name: Countach_ShoulderScoop_01.JPG Views: 81 Size: 138.2 KB ID: 19324  Click image for larger version Name: Countach_ShoulderScoop_02.JPG Views: 60 Size: 183.4 KB ID: 19325  Click image for larger version Name: Countach_ShoulderWire_01.JPG Views: 106 Size: 244.3 KB ID: 19326  Click image for larger version Name: Countach_ShoulderWire_02.JPG Views: 68 Size: 244.4 KB ID: 19327  

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Old 31-05-07, 09:57 PM   #4
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great work men, nice details hope i'm gonna ride this beauty on los santos streets soon good luck masakari

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Old 01-06-07, 03:30 AM   #5
Masakari987
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Quote:
Originally Posted by zylak
great work men, nice details hope i'm gonna ride this beauty on los santos streets soon good luck masakari

pozdro
Thanks. I'm going to be looking into how to put it into the game over the next few days.


Added the lights to the front and the parts around the exhaust. Also, managed to get the shoulder scoops down to 1779 tris. Total count is now 22,276 tris.
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Click image for larger version Name: Countach_Back_03.jpg Views: 52 Size: 157.1 KB ID: 19337  Click image for larger version Name: Countach_Front_03.jpg Views: 52 Size: 145.8 KB ID: 19338  Click image for larger version Name: Countach_BackWire_02.jpg Views: 75 Size: 303.6 KB ID: 19339  Click image for larger version Name: Countach_FrontWire_02.jpg Views: 58 Size: 339.5 KB ID: 19340  Click image for larger version Name: Countach_ShoulderWire_03.JPG Views: 46 Size: 369.2 KB ID: 19341  
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Old 02-06-07, 06:51 AM   #6
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Worked on the hood, roof, and the side windows. Total poly count is now 26,498 tris.
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Click image for larger version Name: Countach_Front_04.jpg Views: 69 Size: 101.2 KB ID: 19380  Click image for larger version Name: Countach_Side_01.jpg Views: 70 Size: 100.2 KB ID: 19381  Click image for larger version Name: Countach_Top_01.jpg Views: 67 Size: 149.4 KB ID: 19382  Click image for larger version Name: Countach_TopWire_01.jpg Views: 85 Size: 261.1 KB ID: 19383  
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Old 02-06-07, 11:30 AM   #7
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Sexy, nice job ^-^)v

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Old 02-06-07, 02:31 PM   #8
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Nice car! Maybe I also want to model a car for this game. But I cant find any tutorials how to put the car in the game. And also I dont know how many polygons the car can have for the game. Can you tell me this?
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Old 02-06-07, 02:36 PM   #9
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how do you get your lines so even and alligned?
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Old 02-06-07, 04:13 PM   #10
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i have a friend who put cars in the game, but he has no ideea about 3D.he just take them from the web

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i think you have to rig it too...
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