header
Page 1 of 18 1 2 3 11 ... LastLast
Results 1 to 15 of 256
Share this Thread!
  1. #1
    CG Cars Junior Member
    TnB's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Jan 2007
    Posts: 388
    Images: 3

    Nisssan Skyline Gtr R34 -TnB

    First post here,its been a while since im working on this car,im moving kinda slow,i will get soon a new sistem [i hope]and fix some accuracy problems,bluepint etc.
    Attached Images


  2. #2
    CG Cars Junior Member
    TnB's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Jan 2007
    Posts: 388
    Images: 3
    some more ,recent..
    Attached Images


  3. #3
    CG Cars Junior Member
    TnB's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Jan 2007
    Posts: 388
    Images: 3
    testrenders....
    Attached Images


  4. #4
    CG Cars Junior Member
    gen5's Avatar
    Status : Offline
    Join Date: Jan 2007
    Posts: 383
    Images: 1
    looks extremely clean to me man, i think the admins should consider moving this up to advanced
    Active Projects
    Honda CR-Z


    Old Projects
    Honda S2000
    Honda NSX
    Nissan 350Z


  5. #5
    CG Cars Junior Member
    TnB's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Jan 2007
    Posts: 388
    Images: 3
    thanks,i want it to be at least 98% accurate,but now the front bumper its only 77%i think ...;i had some problems with blueprints-i still have ill post a img to see better
    Attached Images


  6. #6
    Moderator
    P2sta's Avatar
    Autodesk 3D Studio Max Blender Chaosgroup V-Ray
    Status : Offline
    Join Date: Aug 2006
    Location: Czech Republic
    Posts: 7,346
    Images: 3
    hi man, welcome to cg-cars, I don't know much about this car, so I hope you have it right, modeling looks really good, so keep working
    ~P2STA~
    contacts:
    ICQ - 347506340
    MSN -
    facebook
    current projects:
    Chrysler 300C
    '57 Chevy Bel Air by Boyd Coddington

    finished projects:
    AUDI A3


  7. #7
    CG Cars Member
    _deus_'s Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Jun 2006
    Posts: 1,109
    Images: 15
    It is good... keep working...


  8. #8
    CG Cars Member
    petter's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2006
    Location: Leeds, UK
    Posts: 3,841
    Images: 1
    welcome here...
    you've done a great modeling, perfect edges, but the main shape looks a little wired to me...

    and... LOL, you're doing the same car, using same blueprints, and doing same rims like me...

    looking for further progress...
    >> My Portfolio <<

    WIP:
    - Nissan GTR z-tune Nismo concept
    - cityWarfare animation


  9. #9
    CG Cars Junior Member
    andybuck's Avatar
    Status : Offline
    Join Date: Dec 2005
    Posts: 31
    awesome modeling looks pretty accurate to me but i havent looked at refs lol, just wanted to say ur carbon fibre mat is too large, you need to make the weave smaller but you probably know that.

    keep up the good work


  10. #10
    CG Cars Member
    sm@rt's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2006
    Location: Tiraspol
    Posts: 1,506
    Images: 9
    Your model looks good. Somу parts looks perfect (like Rims), but Carbon on the hood (in the test renders) looks not realistic.


  11. #11
    CG Cars Member
    petter's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Dec 2006
    Location: Leeds, UK
    Posts: 3,841
    Images: 1
    @smart
    i think you're wrong...

    the A-pilalr it's wrong, especially the upper part, near the roof
    Attached Images
    >> My Portfolio <<

    WIP:
    - Nissan GTR z-tune Nismo concept
    - cityWarfare animation


  12. #12
    CG Cars Member
    sm@rt's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
    Status : Offline
    Join Date: Oct 2006
    Location: Tiraspol
    Posts: 1,506
    Images: 9
    @petter

    May be I wrong but the Rims looks good for me.


  13. #13
    CG Cars Junior Member
    TnB's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Jan 2007
    Posts: 388
    Images: 3
    thanks for your replyes,yea the carbon needs some work its first time i try it,the car needs some retouches,i know i mentioned that earlier[see my post with blueprint attached]-a pillar is going to be more accurate,as well as front bumper..i need your crits,draw on my img ,i wont mind


  14. #14
    CG Cars Junior Member
    TnB's Avatar
    Autodesk 3D Studio Max Mental Ray
    Status : Offline
    Join Date: Jan 2007
    Posts: 388
    Images: 3
    oh,and whats with the rim? i dont understand what youre saying


  15. #15
    CG Cars Junior Member
    lordbyte's Avatar
    Status : Offline
    Join Date: Apr 2007
    Posts: 87
    Images: 1
    Dude,u forgot to make a nut hole into u'r rim,
    btw,very clean design.
    3ds max 8.0 | vray advanced RC 1.53 | Win XP

    :: WIP Project:: [ RX-7 FD X-Tuner ] - FINISH ::

    :: WIP The 2nd:: [
    Alfa Romeo GT X-Supero Novitec]- FINISH ::



+ Reply to Thread
Page 1 of 18 1 2 3 11 ... LastLast
Share this Thread!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Sections

Frontpage

Community

Blogs

Gallery

Store
Community

Forum

Spotlights

Specials

Contests

Job Offers
Company

About CGCars

Contact Us

Advertise

Media Kit

Imprint
Social Network

RSS Feed

Facebook

Twitter



Contact | Imprint | Privacy
Admin Mod Archiv Top