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  1. #16
    CG Cars Junior Member
    Edist's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Join Date: Jul 2009
    Location: Los Angeles, CA
    Posts: 14
    Thanks to Oscarjo and SliZer, I do have some hdri in higher resolution, but once I choose them in the material editor, it generates an error and terminates the max program. I think it's limited by the memories of my notebook. Do you guys have any methods for solving this problem (except adding some memory sticks) ?

    The carpaint, yeah, that's why I feel uncomfortable. I'll try it immediately, thanks SliZer !!


  2. #17
    CG Cars Junior Member
    Edist's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Here it is, what do you think?
    Attached Images


  3. #18
    CG Cars Member
    mynameisoscarjo's Avatar
    Blender Rhinoceros
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    Location: Skåne, Sweden
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    Thats a big step forward
    //Oscar


  4. #19
    CG Cars Junior Member
    rashiga's Avatar
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    wow i really likes the car you did in 2008,all the very best dude
    Current wip - sls amg 2011

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  5. #20
    CG Cars Member
    SvdM's Avatar
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    Join Date: Jun 2007
    Posts: 799
    Hey man, really nice models you got there and that last render came out pretty good IMO. Really nice details in the lights there.


  6. #21
    CG Cars Junior Member
    Edist's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Thank you for your reply and encourage, guys.

    I'm working on a brief demo reel these days and had finished today. I'd like to share with you and comments & criticisms are warm welcome.

    Here it is,
    http://www.youtube.com/embed/seDjX6oabXc
    Attached Images
    Last edited by Edist; 06-08-2011 at 01:29 AM.


  7. #22
    CG Cars Member
    SvdM's Avatar
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    Wow, pretty cool I'd say. Well done on the scenery too... works well with the moving cars.


  8. #23
    CG Cars Junior Member
    Edist's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Posts: 14
    Well, thanks for encouragement!

    I've tried using a different scene to generate a specific atmosphere which could highlighting the surface and make the picture looks beautiful.
    Here's the test frams, please guys be kind enough to give me some advices in how to make some further improvements.
    Attached Images
    Last edited by Edist; 06-19-2011 at 01:03 AM.


  9. #24
    CG Cars Member
    Qualt's Avatar
    Autodesk 3D Studio Max Chaosgroup V-Ray
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    Join Date: Mar 2008
    Location: Argentina, Buenos Aires
    Posts: 820
    Images: 7
    hi, nice car design, i like the first 3, but the proportion of the car in comparisson with the road is a bit strange. I think that the car should be bigger. Also would be better to see it on move, with some motion blur.
    about the last ones you should improve the lighting, looks a bit difficult to do.
    two overall things more that i would improve:
    - i would try to get some better blackplates (photos), they decrease your renders quality
    - (a design fix) those front fog lights looks a bit small.. and don't fit with the rest of the car style... in my opinion..

    Regards, saludos
    Qualt
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  10. #25
    CG Cars Member
    DarkHorse's Avatar
    Autodesk Maya Mental Ray
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    Join Date: Mar 2006
    Location: U.S.
    Posts: 626
    The first initial design of the front fender looks
    better than the current design of it. But that's all
    a matter of personal taste. However, the fog lights
    do not fit this well at all, so they should probably be
    removed.
    And try experimenting with a new wheel design. The
    current wheels don't appear as aerodynamic as the ride
    is. Well done job on creating a vehicle from your own
    idea/s too


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