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Old 25-09-05, 09:25 PM   #1
TeeWorks
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Thumbs up Car Parts: General Carparts Collection Thread

...okay, here you are a thread, where you can post carparts, tests or whatever...

BUT, please, NO parts of parts ...that means, only post (almost) finished parts, not only beginnings, that never will be finished

and now, have fun!!
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Old 26-09-05, 01:34 AM   #2
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MOMO Shiftnob

Allow me to do the honors and post the first carpart.

Its a momo shift nob. Modeled in Rhino and rendered in C4D 9.5. For some stupid reason i cant post any files on this site and i dont know any free file hosting sites so i put the files in my yahoo briefcase. It includes a rhino file and a 3ds max file. Hope u like it

Here is the link - http://briefcase.yahoo.com/ghlikesxxx2000

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Old 26-09-05, 05:10 PM   #3
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Old 26-09-05, 06:42 PM   #4
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this is probably the most used part on a car.. or what do you say? :P
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Old 27-09-05, 03:24 PM   #5
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aight, if you build a car, and do all those screws in it.. then you are my hero
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Old 27-09-05, 09:10 PM   #6
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lol firstly they are bolts now screws
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Old 27-09-05, 09:12 PM   #7
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Absolutehype , lol nice ;P haha i hope you get what he means
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Old 06-10-05, 11:19 AM   #8
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K&N induction cone model

I modelled up a simple kn induction cone - aint broke the bank to do it really - simple revolves to make the shapes but the cone/paper bit in the middle is actually a displacement map repeated 64 times (same number as the mesh divisions) and its also used as a subtle diffuse map to darken the folds too.

on top is a K&N logo bump mapped into a simple chrome shader.

the scene is in maya but I can save out the object in other formats for 3dsmax and so on then just zip it up with the textures. This is why I tackled the middle bit in displacement then everyone can simply plug in the textures and use it. tho a mesh would have been just as easy haha!

hope you all like it - sorry its not massively complex but like Tee said - good for starting points.

if you want a copy emailed PM me with your email addy and I'll do what I cant to send it your way with textures.

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Old 06-10-05, 11:49 AM   #9
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yea, very nice! only one thought, shouldnt the upper cylinder be tapered, too? ...P.S: thats only a feeling no fact

bye
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Old 06-10-05, 01:09 PM   #10
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yeah its probably slimmer too but my intention was to put together a scene that could make a strong starting point for others using displacement so others could tweak it (ie: add a different displacement to simulate the small creases and folds in the middle section) so I aint killed myself on it
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