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Old 26-03-08, 08:51 PM   #351
The Rain Knight
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thanks for the tip instinct, but does it depends on the others parameters of the render ? cos i got a black non transparent result when trying - see attached picture. The cube beside is to show this is not depending on my geometry or smthg linked with the powernurbs object.
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Old 27-03-08, 08:01 AM   #352
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Well my first suspect would be a refraction environment override. If it is ticked then the Inside of the taillights see's the world through reflection and hence renders black. Mind you that if you tick the reflection override you get the refraction override for free :P

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Old 27-03-08, 09:23 AM   #353
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instinct-vfx:
Is there any reason why do you use the fog color and not the refraction color for the tint? The only negative aspect I noticed is that you can't add any map to it. What can be very annoying sometimes... Else I don't see any difference betweet those two.

Also you could also try this TRK: Black diffuse, red Refraction, leave the tint (fog multiplier), reflect on both sides. Those sets are from my head but It's really not complicated.
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Old 27-03-08, 09:58 AM   #354
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Well one difference would be that when looking at the glas at glazing angles it get's more fog but reflect color stays the same. Another one would be the fact that reflect color tends to create weird color combinations unless you use monochrome energy preservation.

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Old 27-03-08, 10:39 AM   #355
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Quote:
Originally Posted by instinct-vfx View Post
Well one difference would be that when looking at the glas at glazing angles it get's more fog but reflect color stays the same. Another one would be the fact that reflect color tends to create weird color combinations unless you use monochrome energy preservation.

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Thorsten
Not reflection color, refraction color. =) Or do I mix something wrong?

Also if I make a red refraction, why should it affect my reflection which I can control in "reflection" ?
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Last edited by exidge : 27-03-08 at 11:05 AM.
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