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3D Work in Progress: Lowpoly / Game For all levels of lowpoly work, projects for games etc.

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Old 21-10-08, 04:04 PM   #61
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thats looking awesome !
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Old 21-10-08, 04:30 PM   #62
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Quote:
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on 1,4 ghy machine it's ok...
ahh..., but of course
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Old 21-10-08, 04:50 PM   #63
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looks nice, only I don't like too much that gray reflections on the bottom, maybe make the ground more white, but its personal opinion
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Old 21-10-08, 05:13 PM   #64
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Really great work here! Both renders looks like you are using hi-poly model. I like both renders, but I think first one will looks better if you add more space to the right and to the left of the car...
About render time: I think it is normal for your laptop. My boring cpu has 1.7 GHz, and I need to spent about some hours for every hi-quality render...
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Old 21-10-08, 05:52 PM   #65
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2,5 h for those renders is really long even for a laptop.

My guess is that you´re using FG with the 3 Area lights and that brings up the rendertimes alot.

When i rendered on my old laptop i didn´t use any FG at all. I composited in an AO Pass and was able to fake the FG shadows quite good this way.
Also the area lights render really slow, so you should limit yourself to maybe one arealight for the main shadow (or stick to sharp shadows from a point light )
Another Problem might be the shape of your studio. If you use a closed sphere the FG calculation might take alot longer compared to an open Studio with an L shaped background and a couple of lightplanes.

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Old 23-10-08, 11:42 PM   #66
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The long render times were caused by useing too many area lights as 211 sayed, I took these with only one light and it went considerably quicker. I haven`t tried separate shadow pass yet.
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Old 23-10-08, 11:46 PM   #67
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your rendering has improved a lot esp seeing the renders from the bentley, keep it up man
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Old 23-10-08, 11:48 PM   #68
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Quote:
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The long render times were caused by useing too many area lights as 211 sayed, I took these with only one light and it went considerably quicker. I haven`t tried separate shadow pass yet.
good to hear that.
now increase the samples on the one area light, coz that noise hurts my eyes.

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Old 24-10-08, 12:01 AM   #69
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nice work man looking good!
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